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General Tabletop Discussion
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Skilled Play, or Role Play: How Do You Approach Playing D&D?
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<blockquote data-quote="DemoMonkey" data-source="post: 8156102" data-attributes="member: 6803203"><p>Remember that a roll is only called for when there is a possibility of success.</p><p></p><p>If the DM decides "There is absolutely zero chance that Thrud the Meaty Wurrier and his 6 Int and 4 Cha can trick Brainiavelli the Vizier into revealing his plan. " then the player can converse and roleplay all they want; no die roll is made, the attempt just fails.</p><p></p><p>Don't allow the die roll unless you are willing to accept the possibility of success. If you believe the situation and the stats make success impossible, then there is no roll, period. But the fact that you do or do not allow the die roll,<strong> is no reason to deprive the player of the fun of roleplaying.</strong></p><p></p><p>Players can try whatever they want. That doesn't mean there should always be a chance of success.</p><p></p><p>Now, whether you should <em>tell</em> the players there is no chance of success in advance is a separate debate. And (close the loop) one that very much ties into the two different approaches/motivations spelled out at the start of this thread.</p></blockquote><p></p>
[QUOTE="DemoMonkey, post: 8156102, member: 6803203"] Remember that a roll is only called for when there is a possibility of success. If the DM decides "There is absolutely zero chance that Thrud the Meaty Wurrier and his 6 Int and 4 Cha can trick Brainiavelli the Vizier into revealing his plan. " then the player can converse and roleplay all they want; no die roll is made, the attempt just fails. Don't allow the die roll unless you are willing to accept the possibility of success. If you believe the situation and the stats make success impossible, then there is no roll, period. But the fact that you do or do not allow the die roll,[B] is no reason to deprive the player of the fun of roleplaying.[/B] Players can try whatever they want. That doesn't mean there should always be a chance of success. Now, whether you should [I]tell[/I] the players there is no chance of success in advance is a separate debate. And (close the loop) one that very much ties into the two different approaches/motivations spelled out at the start of this thread. [/QUOTE]
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Skilled Play, or Role Play: How Do You Approach Playing D&D?
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