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Skilled Play, or Role Play: How Do You Approach Playing D&D?
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<blockquote data-quote="Swarmkeeper" data-source="post: 8156203" data-attributes="member: 6921763"><p>For D&D 5e, I disagree. If a DM doesn't ask for a roll, the implication is that there is no meaningful consequence of failure. Could be that the shopkeeper is obviously telling the truth OR that it is impossible to tell that the shopkeeper is lying. If players wish to metagame that into meaning that the shopkeeper is telling the truth well.... they might be right or they might be wrong. They proceed from there at their PC's own risk.</p><p></p><p>That said, perhaps a more interesting resolution, IMO, is to come up with a meaningful consequence of failure. If the player declares an action with the goal of determining if the shopkeeper is telling the truth, the DM might then ask for a DC whatever# Wisdom ability check (with player choosing the appropriate skill, if they like). If the roll is a success, the DM will tell the player if the shopkeeper is telling the truth. If the roll is a failure, the DM perhaps will tell the player that it is not possible to determine if the shopkeeper is telling the truth AND the shopkeeper's attitude will also shift towards the hostile end of the spectrum.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8156203, member: 6921763"] For D&D 5e, I disagree. If a DM doesn't ask for a roll, the implication is that there is no meaningful consequence of failure. Could be that the shopkeeper is obviously telling the truth OR that it is impossible to tell that the shopkeeper is lying. If players wish to metagame that into meaning that the shopkeeper is telling the truth well.... they might be right or they might be wrong. They proceed from there at their PC's own risk. That said, perhaps a more interesting resolution, IMO, is to come up with a meaningful consequence of failure. If the player declares an action with the goal of determining if the shopkeeper is telling the truth, the DM might then ask for a DC whatever# Wisdom ability check (with player choosing the appropriate skill, if they like). If the roll is a success, the DM will tell the player if the shopkeeper is telling the truth. If the roll is a failure, the DM perhaps will tell the player that it is not possible to determine if the shopkeeper is telling the truth AND the shopkeeper's attitude will also shift towards the hostile end of the spectrum. [/QUOTE]
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Skilled Play, or Role Play: How Do You Approach Playing D&D?
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