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General Tabletop Discussion
*Dungeons & Dragons
Skilled Play, or Role Play: How Do You Approach Playing D&D?
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<blockquote data-quote="Oofta" data-source="post: 8156241" data-attributes="member: 6801845"><p>[USER=6803203]@DemoMonkey[/USER], [USER=6921763]@DM Dave1[/USER], I'm just relaying how I run my game. There are times I will call for a check there will be times where a player will say something like "Can I tell if they're lying" or "Can I get an insight check". If the player is indicating an insight check I let them roll. If it fails or if the shopkeeper is telling the truth or the check isn't good enough (a 20 isn't auto success) they get a "As far as you can tell they are telling the truth."</p><p></p><p>I think the "rule" that people rely on is shaky reading of the text at best, but I also don't really care. I'm not a stickler for rules and everybody has their own style. As the text states, don't ask for an acrobatics check to walk across the floor but there are times when I find asking (or allowing for) checks makes for a better game. Even if success or failure is not in question.</p><p></p><p>Run your games differently, it's a free country, but I'm not going to argue about it. Skill checks* are just one of the tools in the box that I use now and then.</p><p></p><p>*<em>And yes, I'm well aware that it's an ability check with appropriate proficiency modifier applied. I don't give a fig about that either because it's just way too finicky and wordy for me. It's confusing to new players to ask for a Wisdom (insight) check when I can just ask for an Insight check and point them to the list of skills on their character sheet.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8156241, member: 6801845"] [USER=6803203]@DemoMonkey[/USER], [USER=6921763]@DM Dave1[/USER], I'm just relaying how I run my game. There are times I will call for a check there will be times where a player will say something like "Can I tell if they're lying" or "Can I get an insight check". If the player is indicating an insight check I let them roll. If it fails or if the shopkeeper is telling the truth or the check isn't good enough (a 20 isn't auto success) they get a "As far as you can tell they are telling the truth." I think the "rule" that people rely on is shaky reading of the text at best, but I also don't really care. I'm not a stickler for rules and everybody has their own style. As the text states, don't ask for an acrobatics check to walk across the floor but there are times when I find asking (or allowing for) checks makes for a better game. Even if success or failure is not in question. Run your games differently, it's a free country, but I'm not going to argue about it. Skill checks* are just one of the tools in the box that I use now and then. *[I]And yes, I'm well aware that it's an ability check with appropriate proficiency modifier applied. I don't give a fig about that either because it's just way too finicky and wordy for me. It's confusing to new players to ask for a Wisdom (insight) check when I can just ask for an Insight check and point them to the list of skills on their character sheet.[/I] [/QUOTE]
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Skilled Play, or Role Play: How Do You Approach Playing D&D?
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