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Skilled Play, or Role Play: How Do You Approach Playing D&D?
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<blockquote data-quote="jgsugden" data-source="post: 8156242" data-attributes="member: 2629"><p>This is a role playing game. Players run characters, and the characters are the ones experiencing the world. It is the ability of the characters that should, in the end, govern, but only in the end. Players can participate along the path.</p><p></p><p>Letting the players figure out a riddle is fun. However, at the end of the day, whether the players get it or not, the PCs must determine if they can get it, and that is usually controlled by an ability check. Otherwise, the guy that once ate paste will never get to enjoy playing the smart wizard to the fullest. </p><p></p><p>This also allows you to incorporate game elements that the players do not understand, but characters do.</p><p></p><p>For example, "The Gynosphinx begins to recite something in a different language. What languages do you all speak .... OK. Galen speaks Elven. Galen, roll me an Intelligence check. 16? Great. As you're listening to the riddle, you realize that the Gyonsphinx's poem is a series of puns. The poem keeps making use of words with dual meanings. For each of these dual meaning words, one has something to do with the sea. The other meaning are not sea related, but they are the meaning that makes contextual sense in the poem. The poem ends with a line that means, "My brother would speak like me, but in a different sense, and catch all the clues, for catching is the thing he likes. What does my brother do?" Any ideas? No? Well, Galen does. The brother speaks like the riddle giver, meaning they use the same words, and catches those things that come from the seas. That makes them a fisherman. Galen feels confident that is the answer. What does Galen wish to do with that belief?</p><p></p><p>That is how I have run it for a long time - Player's get a chance to get it to see if they understand, but in the end the abilities of the PC are determined by the character sheet. After all, this is just another situation in which player knowledge and character knowledge need to be differentiated.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8156242, member: 2629"] This is a role playing game. Players run characters, and the characters are the ones experiencing the world. It is the ability of the characters that should, in the end, govern, but only in the end. Players can participate along the path. Letting the players figure out a riddle is fun. However, at the end of the day, whether the players get it or not, the PCs must determine if they can get it, and that is usually controlled by an ability check. Otherwise, the guy that once ate paste will never get to enjoy playing the smart wizard to the fullest. This also allows you to incorporate game elements that the players do not understand, but characters do. For example, "The Gynosphinx begins to recite something in a different language. What languages do you all speak .... OK. Galen speaks Elven. Galen, roll me an Intelligence check. 16? Great. As you're listening to the riddle, you realize that the Gyonsphinx's poem is a series of puns. The poem keeps making use of words with dual meanings. For each of these dual meaning words, one has something to do with the sea. The other meaning are not sea related, but they are the meaning that makes contextual sense in the poem. The poem ends with a line that means, "My brother would speak like me, but in a different sense, and catch all the clues, for catching is the thing he likes. What does my brother do?" Any ideas? No? Well, Galen does. The brother speaks like the riddle giver, meaning they use the same words, and catches those things that come from the seas. That makes them a fisherman. Galen feels confident that is the answer. What does Galen wish to do with that belief? That is how I have run it for a long time - Player's get a chance to get it to see if they understand, but in the end the abilities of the PC are determined by the character sheet. After all, this is just another situation in which player knowledge and character knowledge need to be differentiated. [/QUOTE]
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