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General Tabletop Discussion
*Dungeons & Dragons
Skilled Play, or Role Play: How Do You Approach Playing D&D?
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<blockquote data-quote="overgeeked" data-source="post: 8156430" data-attributes="member: 86653"><p>If such things matter, or are important as archaeology, the question was answered by Mentzer in the 1983 Basic Red Box. Page 52 for those reading at home.</p><p></p><p>To quote a few relevant bits:</p><p></p><p>“Players are not characters!</p><p></p><p>It is important to remember that the player and the character are two different persons. The more the two are kept apart, the better your games can be...</p><p></p><p>There are many ways that this can affect the game, especially when a player knows something that the character doesn't...</p><p></p><p>When the players remember the difference between themselves and their characters, everyone can have more fun in Role Playing. If a character has low Intelligence and Wisdom scores, for example, and then does something stupid, the player can honestly say "I was playing my character," and others should remember not to get mad at the player. Their characters may indeed get mad at the stupid character, but it is very important to remember that the player is a different person. </p><p></p><p>This should not be used as an excuse for bad or selfish play. The DM should watch all the role playing closely to help everyone have the most fun. Since the object of the game is to have fun by playing roles, stupid or weak characters can be as much fun as smart, powerful ones — if the roles are played well.</p><p></p><p>The Dungeon Master may say, at any time in the game, "You don't know that!" or "You wouldn't think of that." Good players will learn to avoid this type of problem by keeping the character knowledge and player knowledge separate.”</p><p></p><p>It’s always interesting, to me, to look back at the early days and see what they said. If more people would read the old stuff, or the new writers would include this kind of language, we maybe could avoid some of the sillier long-standing arguments. But then what would we do instead of arguing endlessly...maybe play more games.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8156430, member: 86653"] If such things matter, or are important as archaeology, the question was answered by Mentzer in the 1983 Basic Red Box. Page 52 for those reading at home. To quote a few relevant bits: “Players are not characters! It is important to remember that the player and the character are two different persons. The more the two are kept apart, the better your games can be... There are many ways that this can affect the game, especially when a player knows something that the character doesn't... When the players remember the difference between themselves and their characters, everyone can have more fun in Role Playing. If a character has low Intelligence and Wisdom scores, for example, and then does something stupid, the player can honestly say "I was playing my character," and others should remember not to get mad at the player. Their characters may indeed get mad at the stupid character, but it is very important to remember that the player is a different person. This should not be used as an excuse for bad or selfish play. The DM should watch all the role playing closely to help everyone have the most fun. Since the object of the game is to have fun by playing roles, stupid or weak characters can be as much fun as smart, powerful ones — if the roles are played well. The Dungeon Master may say, at any time in the game, "You don't know that!" or "You wouldn't think of that." Good players will learn to avoid this type of problem by keeping the character knowledge and player knowledge separate.” It’s always interesting, to me, to look back at the early days and see what they said. If more people would read the old stuff, or the new writers would include this kind of language, we maybe could avoid some of the sillier long-standing arguments. But then what would we do instead of arguing endlessly...maybe play more games. [/QUOTE]
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