Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Skilled Play, or Role Play: How Do You Approach Playing D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8157023" data-attributes="member: 2209"><p>If you equate stats on the sheet with the character concept then you will hit the disconnect. If the character concept is based on an independent narrative concept instead then it is not a big deal.</p><p></p><p>As a DM I want everybody to roleplay what they want from a conceptual narrative roleplay perspective (divorced from stats and classes) and to be roughly mechanically balanced for combat effectiveness.</p><p></p><p>I have no interest in trying to get players to match roleplay with class and stats. I generally do not care about what the stats on the sheet are unless there is a roll. If someone wants to play a smart charismatic Tyrion Lannister or Mr. Wednesday concept I could care less if they are a bard where the good stats for the class match up to that part of the roleplay concept or if they are a monk who mechanically is MAD for everything but Charisma and Intelligence. I actively do not want them to knock down their character's effectiveness at doing their class things just to meet a character roleplay concept by the stats on the sheet. I want the Jaimie Lannister concept knights to be awesome combatants who did not sacrifice point buy combatant stats just to meet their roleplay part of the concept of being crafty and charismatic. In a fight as part of a D&D party I want Jaimie Lannister the Knight to be as effective as Jaimie Lannister the Warlock. If a player wants to play an RDJ Sherlock Holmes expert bare-knuckle boxer concept as a monk that is just as cool a character roleplay concept to me as doing RDJ Sherlock Holmes as a wizard. Mechanically this means characters having stats to support their class mechanics.</p><p></p><p>I think 5e's background is a pretty decent mechanic for getting concept and numbers to work together as much as I want it to, particularly if the players come up with a custom background themselves. A DM throwing in conceptually appropriate proficiency bonuses or advantage supports that well too.</p><p></p><p>As far as actually roleplaying at the table I have no interest in policing my players' choices and telling them they are playing their characters wrong.</p><p></p><p>I am also fine with players with high int wizards/high wis clerics making dumb plans and high charisma characters ticking people off through the player's abrasive in-character interactions.</p><p></p><p>It is part of the whole "Tell me what you do, I will tell you what happens." aspect of the DM-Player relationship in roleplaying games for me.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8157023, member: 2209"] If you equate stats on the sheet with the character concept then you will hit the disconnect. If the character concept is based on an independent narrative concept instead then it is not a big deal. As a DM I want everybody to roleplay what they want from a conceptual narrative roleplay perspective (divorced from stats and classes) and to be roughly mechanically balanced for combat effectiveness. I have no interest in trying to get players to match roleplay with class and stats. I generally do not care about what the stats on the sheet are unless there is a roll. If someone wants to play a smart charismatic Tyrion Lannister or Mr. Wednesday concept I could care less if they are a bard where the good stats for the class match up to that part of the roleplay concept or if they are a monk who mechanically is MAD for everything but Charisma and Intelligence. I actively do not want them to knock down their character's effectiveness at doing their class things just to meet a character roleplay concept by the stats on the sheet. I want the Jaimie Lannister concept knights to be awesome combatants who did not sacrifice point buy combatant stats just to meet their roleplay part of the concept of being crafty and charismatic. In a fight as part of a D&D party I want Jaimie Lannister the Knight to be as effective as Jaimie Lannister the Warlock. If a player wants to play an RDJ Sherlock Holmes expert bare-knuckle boxer concept as a monk that is just as cool a character roleplay concept to me as doing RDJ Sherlock Holmes as a wizard. Mechanically this means characters having stats to support their class mechanics. I think 5e's background is a pretty decent mechanic for getting concept and numbers to work together as much as I want it to, particularly if the players come up with a custom background themselves. A DM throwing in conceptually appropriate proficiency bonuses or advantage supports that well too. As far as actually roleplaying at the table I have no interest in policing my players' choices and telling them they are playing their characters wrong. I am also fine with players with high int wizards/high wis clerics making dumb plans and high charisma characters ticking people off through the player's abrasive in-character interactions. It is part of the whole "Tell me what you do, I will tell you what happens." aspect of the DM-Player relationship in roleplaying games for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skilled Play, or Role Play: How Do You Approach Playing D&D?
Top