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Skilled Play, or Role Play: How Do You Approach Playing D&D?
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<blockquote data-quote="Lanefan" data-source="post: 8157339" data-attributes="member: 29398"><p>Here's the start of a list. Others can add to it, create categories, and-or hash over the various functions.</p><p></p><p>Player skills, in no real order:</p><p>--- character optimization, both numerical and synergistic, in systems where such things matter</p><p>--- party optimization: recognizing gaps in the lineup and taking steps to fill them</p><p>--- puzzle-solving and riddle-answering, often using 21st-century knowledge that the PCs likely never had</p><p>--- combat strategies and tactics, often using a greater on-the-fly overview ability than most PCs would have</p><p>--- standard operating procedures for commonly encountered elements in the game e.g. closed doors</p><p>--- role-playing skill and ability in-character to persuade the DM (or, sometimes, other players/PCs) to do what you want</p><p>--- out-of-character table things such as reading other players and-or the GM for hints or reactions</p><p>--- efficiency and organization; this includes a neat and readable character sheet, knowledge of what one's character can do, etc.</p><p>--- creativity in attempting to solving problems posed by the game (an example is the WWII flamethrower idea from upthread)</p><p>--- a willingness to keep asking questions of the DM if the info you get is inadequate or imcomplete</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8157339, member: 29398"] Here's the start of a list. Others can add to it, create categories, and-or hash over the various functions. Player skills, in no real order: --- character optimization, both numerical and synergistic, in systems where such things matter --- party optimization: recognizing gaps in the lineup and taking steps to fill them --- puzzle-solving and riddle-answering, often using 21st-century knowledge that the PCs likely never had --- combat strategies and tactics, often using a greater on-the-fly overview ability than most PCs would have --- standard operating procedures for commonly encountered elements in the game e.g. closed doors --- role-playing skill and ability in-character to persuade the DM (or, sometimes, other players/PCs) to do what you want --- out-of-character table things such as reading other players and-or the GM for hints or reactions --- efficiency and organization; this includes a neat and readable character sheet, knowledge of what one's character can do, etc. --- creativity in attempting to solving problems posed by the game (an example is the WWII flamethrower idea from upthread) --- a willingness to keep asking questions of the DM if the info you get is inadequate or imcomplete [/QUOTE]
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