Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skills: Aid Another
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 1061509" data-attributes="member: 1465"><p>I am kind of trying to figure out to which skills the Aid Another rule could be used, and eventually to which extent. What do you think of the following?</p><p></p><p>Appraise - Yes</p><p>Balance - No (but a char could be grabbed with an attack if falling?)</p><p>Bluff - No</p><p>Climb - Maybe</p><p>Concentration - No</p><p>Craft - Yes</p><p>Decipher Script - Yes</p><p>Diplomacy - Yes (as a group)</p><p>Disable Device - No</p><p>Disguise - Yes</p><p>Escape Artist - Yes (depends on circumstance)</p><p>Forgery - ?</p><p>Gather Information - Yes (as a group)</p><p>Handle Animal - Yes</p><p>Heal - Yes</p><p>Hide - No</p><p>Intimidate - Yes (as a group)</p><p>Jump - No</p><p>Knowledge - No</p><p>Listen - No</p><p>Move Silently - No</p><p>Open Lock - No</p><p>Perform - No</p><p>Profession - Yes</p><p>Ride - No</p><p>Search - Yes</p><p>Sense Motive - No</p><p>Sleight of Hand - No</p><p>Spellcraft - Depends (Yes to Decipher written spell, Identify potion, Draw diagram and Understand weird effect)</p><p>Spot - No</p><p>Survival - Yes (except Fort bonus)</p><p>Swim - Maybe</p><p>Tumble - No</p><p>Use Magic Device - No</p><p>Use Rope - Yes</p><p></p><p>Some skills can be used collectively, but I don't think you can always have 1 to roll and the others to aid. I am not sure: usually I roll 1 Spot/Listen for the whole group, and give a flat bonus depending on how many chars in the group... But with things like Diplomacy, I'd have them roll if they want to aid the one who speaks. Aid COULD be used with Spot/Listen as well if the PCs could use AID as a reaction rather than a voluntary action.</p><p></p><p>Skills that work over long times are IMHO almost always eligible, such as Craft or Handle Animal (when training, not when pushing).</p><p></p><p>I am very uncertain with skill which require precise hand manipulation, such as Disable Device or Sleight of Hand: I think an aiding char may be more hampering than helping.</p><p></p><p>Climb and Swim are tricky: maybe a PC can help another Climb just with a strength check, but a rank doesn't help, and he shouldn't be climbing himself.</p><p></p><p>Perform and Bluff don't necessarily improve if more people try at the same time. More bad singers together make the whole thing worse, just as more bad liars. But at the same time if great players or actors join, the result should improve, just as if a lie is smartely told collectively. How to achieve this?</p><p></p><p>So, what do you think?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1061509, member: 1465"] I am kind of trying to figure out to which skills the Aid Another rule could be used, and eventually to which extent. What do you think of the following? Appraise - Yes Balance - No (but a char could be grabbed with an attack if falling?) Bluff - No Climb - Maybe Concentration - No Craft - Yes Decipher Script - Yes Diplomacy - Yes (as a group) Disable Device - No Disguise - Yes Escape Artist - Yes (depends on circumstance) Forgery - ? Gather Information - Yes (as a group) Handle Animal - Yes Heal - Yes Hide - No Intimidate - Yes (as a group) Jump - No Knowledge - No Listen - No Move Silently - No Open Lock - No Perform - No Profession - Yes Ride - No Search - Yes Sense Motive - No Sleight of Hand - No Spellcraft - Depends (Yes to Decipher written spell, Identify potion, Draw diagram and Understand weird effect) Spot - No Survival - Yes (except Fort bonus) Swim - Maybe Tumble - No Use Magic Device - No Use Rope - Yes Some skills can be used collectively, but I don't think you can always have 1 to roll and the others to aid. I am not sure: usually I roll 1 Spot/Listen for the whole group, and give a flat bonus depending on how many chars in the group... But with things like Diplomacy, I'd have them roll if they want to aid the one who speaks. Aid COULD be used with Spot/Listen as well if the PCs could use AID as a reaction rather than a voluntary action. Skills that work over long times are IMHO almost always eligible, such as Craft or Handle Animal (when training, not when pushing). I am very uncertain with skill which require precise hand manipulation, such as Disable Device or Sleight of Hand: I think an aiding char may be more hampering than helping. Climb and Swim are tricky: maybe a PC can help another Climb just with a strength check, but a rank doesn't help, and he shouldn't be climbing himself. Perform and Bluff don't necessarily improve if more people try at the same time. More bad singers together make the whole thing worse, just as more bad liars. But at the same time if great players or actors join, the result should improve, just as if a lie is smartely told collectively. How to achieve this? So, what do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skills: Aid Another
Top