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<blockquote data-quote="Chris_Nightwing" data-source="post: 1066247" data-attributes="member: 882"><p>That makes no sense. How can two ordinary guards be able to see something together that neither can see individually. The representation of more people, more likely to see something is already in place by the fact that they get lots of checks. If you don't want it to be impossible for that many guards to see a 26-Hiding person, then let a natural 20 be a 30 (or a 20 + 1d20, whatever you like).</p><p></p><p>I would make the list now as follows:</p><p></p><p>Appraise - Yes</p><p>Balance - No if both having to balance (which should penalise if they try and grab each other if anything), Yes if one is steady, the other balancing</p><p>Bluff - Yes, the more people telling you that the halfling is a lammasu, the more likely you are to believe. Yes for feint uses too (distraction).</p><p>Climb - Again if both climbing, No (although tying people together allows for less harsh outcomes of failed results). Yes if one person is helping the other up/down.</p><p>Concentration - No, can't see any situation bar monks 'visualising' en masse</p><p>Craft - Yes</p><p>Decipher Script - Yes</p><p>Diplomacy - Yes, be wary of those who may roll a natural one</p><p>Disable Device - Yes, one person can describe and the other offer advice, it isn't just about actually performing the task</p><p>Disguise - Yes</p><p>Escape Artist - Yes</p><p>Forgery - Yes</p><p>Gather Information - Yes</p><p>Handle Animal - Yes</p><p>Heal - Yes</p><p>Hide - Yes, as long as one person is hiding, not both advising each other (which is silly)</p><p>Intimidate - Yes</p><p>Jump - I would go with Yes based on people's posts. It makes sense you know how to help someone launch if you can do it yourself.</p><p>Knowledge - Yes, but you would be better off individually (two checks) for most tasks.</p><p>Listen - No, the guards above example</p><p>Move Silently - Yes, as long as one person is still and silently advising</p><p>Open Lock - Yes, again one person advising based on description</p><p>Perform - Yes, many ways this could work, and think of a gang of bards all fascinating someone!</p><p>Profession - Yes</p><p>Ride - Yes if both riding, or one accompanying (imagine learning to ride)</p><p>Search - Yes</p><p>Sense Motive - Yes, if you can somehow compare opinions of the bluffer, and definitely against a feint.</p><p>Sleight of Hand - Yes, using bluff though I would say</p><p>Spellcraft - Yes to Decipher written spell, Identify potion, Draw diagram and Understand weird effect, No to sudden spell identification, no time even if telepathic to think it through together</p><p>Spot - No, above example</p><p>Survival - Yes</p><p>Swim - Yes</p><p>Tumble - No, even advising here would seem illogical</p><p>Use Magic Device - No</p><p>Use Rope - Yes</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 1066247, member: 882"] That makes no sense. How can two ordinary guards be able to see something together that neither can see individually. The representation of more people, more likely to see something is already in place by the fact that they get lots of checks. If you don't want it to be impossible for that many guards to see a 26-Hiding person, then let a natural 20 be a 30 (or a 20 + 1d20, whatever you like). I would make the list now as follows: Appraise - Yes Balance - No if both having to balance (which should penalise if they try and grab each other if anything), Yes if one is steady, the other balancing Bluff - Yes, the more people telling you that the halfling is a lammasu, the more likely you are to believe. Yes for feint uses too (distraction). Climb - Again if both climbing, No (although tying people together allows for less harsh outcomes of failed results). Yes if one person is helping the other up/down. Concentration - No, can't see any situation bar monks 'visualising' en masse Craft - Yes Decipher Script - Yes Diplomacy - Yes, be wary of those who may roll a natural one Disable Device - Yes, one person can describe and the other offer advice, it isn't just about actually performing the task Disguise - Yes Escape Artist - Yes Forgery - Yes Gather Information - Yes Handle Animal - Yes Heal - Yes Hide - Yes, as long as one person is hiding, not both advising each other (which is silly) Intimidate - Yes Jump - I would go with Yes based on people's posts. It makes sense you know how to help someone launch if you can do it yourself. Knowledge - Yes, but you would be better off individually (two checks) for most tasks. Listen - No, the guards above example Move Silently - Yes, as long as one person is still and silently advising Open Lock - Yes, again one person advising based on description Perform - Yes, many ways this could work, and think of a gang of bards all fascinating someone! Profession - Yes Ride - Yes if both riding, or one accompanying (imagine learning to ride) Search - Yes Sense Motive - Yes, if you can somehow compare opinions of the bluffer, and definitely against a feint. Sleight of Hand - Yes, using bluff though I would say Spellcraft - Yes to Decipher written spell, Identify potion, Draw diagram and Understand weird effect, No to sudden spell identification, no time even if telepathic to think it through together Spot - No, above example Survival - Yes Swim - Yes Tumble - No, even advising here would seem illogical Use Magic Device - No Use Rope - Yes [/QUOTE]
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