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Skills and Ability Checks -- Perspective on Consistency vs DM Empowerment
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<blockquote data-quote="Ashrym" data-source="post: 7857470" data-attributes="member: 6750235"><p>Magic needs to be given scope and dimension. Mundane actions can generally be described based on pop culture and real world influences.</p><p></p><p>Multiple attacks are a class ability granted at higher levels but they are specific to classes. That's like comparing reliable talent or peerless skill, and also a class ability.</p><p></p><p>Not all classes gain an attack option like that. Not all classes gain spell options like that. It's a bit disingenuous to think all classes would gain a skill benefit.</p><p></p><p>This also gets back to the scale. That +10 bonus is what it takes to be good at a skill in 5e. How the DM applies it is up to the DM and that's the empowerment model chosen. How the player plays the character is based on what that player thinks the character might be capable of. What that character does do is open-ended and tends to be campaign specific.</p><p></p><p></p><p></p><p>I don't need a skill power to allow a player to do something any more than I do a skill feat as a DM. The scope of ability checks depends on the campaign and I can increase or decrease the scope as easily as changing the DC of the checks, making more actions auto-succeed, and making less actions impossible.</p><p></p><p>The point is to keep that in the hands of the DM and not the rulebook because it's meant to be handled differently based on different styles of campaigns.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7857470, member: 6750235"] Magic needs to be given scope and dimension. Mundane actions can generally be described based on pop culture and real world influences. Multiple attacks are a class ability granted at higher levels but they are specific to classes. That's like comparing reliable talent or peerless skill, and also a class ability. Not all classes gain an attack option like that. Not all classes gain spell options like that. It's a bit disingenuous to think all classes would gain a skill benefit. This also gets back to the scale. That +10 bonus is what it takes to be good at a skill in 5e. How the DM applies it is up to the DM and that's the empowerment model chosen. How the player plays the character is based on what that player thinks the character might be capable of. What that character does do is open-ended and tends to be campaign specific. I don't need a skill power to allow a player to do something any more than I do a skill feat as a DM. The scope of ability checks depends on the campaign and I can increase or decrease the scope as easily as changing the DC of the checks, making more actions auto-succeed, and making less actions impossible. The point is to keep that in the hands of the DM and not the rulebook because it's meant to be handled differently based on different styles of campaigns. [/QUOTE]
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