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General Tabletop Discussion
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Skills and Ability Checks -- Perspective on Consistency vs DM Empowerment
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<blockquote data-quote="Garthanos" data-source="post: 7857634" data-attributes="member: 82504"><p>I want a baseline that I can adjust off of which I can share with the players so when I say I want to make this baseline a bit more legendary or generally mythic or even more down to earth but right now nothing there dude I think the baseine should attempt to balance character utility with what can be accomplish by other subsystems like spells and class abilities. They do have some really really mundane things defined so absolutely no clue where the balance point of utility between skill user vs a spell user is it must not be those.... honestly a situational level 1 spell is often 5 times what I might readily allow a trained character to do if I am basing it at all on realism... yup you throw a net out and pin it with 4 arrows in a controlled volley mr ranger and save the entire party from taking nasty fall damage. Is analogous to a level one spell. The ranger is getting volley at level 7 in 5e (what feels like unrealistic precise full draw volley but what the hey he is level 7), And though the 4e one of the right flavor has a weaker form of volley at level one. Would you allow that improvisation to match the level 1 spell and at what level would you allow it if so.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7857634, member: 82504"] I want a baseline that I can adjust off of which I can share with the players so when I say I want to make this baseline a bit more legendary or generally mythic or even more down to earth but right now nothing there dude I think the baseine should attempt to balance character utility with what can be accomplish by other subsystems like spells and class abilities. They do have some really really mundane things defined so absolutely no clue where the balance point of utility between skill user vs a spell user is it must not be those.... honestly a situational level 1 spell is often 5 times what I might readily allow a trained character to do if I am basing it at all on realism... yup you throw a net out and pin it with 4 arrows in a controlled volley mr ranger and save the entire party from taking nasty fall damage. Is analogous to a level one spell. The ranger is getting volley at level 7 in 5e (what feels like unrealistic precise full draw volley but what the hey he is level 7), And though the 4e one of the right flavor has a weaker form of volley at level one. Would you allow that improvisation to match the level 1 spell and at what level would you allow it if so. [/QUOTE]
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