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General Tabletop Discussion
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Skills and Ability Checks -- Perspective on Consistency vs DM Empowerment
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<blockquote data-quote="Garthanos" data-source="post: 7857836" data-attributes="member: 82504"><p>I seem less bothered by intra table variation than other things</p><ul> <li data-xf-list-type="ul">player facing inspiration for stunts they might want to do. (regardless if improvised is a bit more erratic)</li> <li data-xf-list-type="ul">common grounds between dm and player expectations about would be possible, that could be found by having read the acrobat skill description or a list of dcs in PF2 or when DM/Player read the skill power or whatever. In 5e I could be hunting for the monk abilities which demands more system knowledge to find. </li> <li data-xf-list-type="ul">more consistent adjudication across tables (no not exactly the same just moreso)<ul> <li data-xf-list-type="ul">Gaming with strangers online just got a whole lot better because less is pulled out of the dms little red car or is it magic hat?</li> </ul></li> <li data-xf-list-type="ul">the game designers create skill applications that<ul> <li data-xf-list-type="ul">do not call for constant adjudication which reduces the DMs work load. 4e and PF2</li> <li data-xf-list-type="ul">allow better balance based on level (ie effects comparable to other abilities across the board will be similar utility and similar level) ahead of time</li> <li data-xf-list-type="ul">And in 4e at least not PF2 a commonly available resource expenditures (or even adjusted ones the skill power might only affect the ally and one other and be an encounter ability, but the spell could be whole party and a daily) </li> </ul></li> </ul><p>For me the act of either lunging after and preventing or breaking an allies fall is very much <strong>classic heroic fiction </strong>and even in 4e there would have been variation in rulings because yes there isn't a perfect match up for the exact desire, but there is player facing ability that the acrobat player would see which showed an ability to reduce their own falling damage. (not someone else's but the idea of what you might accomplish with the skill is also sprinkled in as skill powers which might do the same ie inspire the player and maybe guide the DM - I rather wish those were part of the original design of 4e and many DMs when they were first introduced did things like let characters take one at level 1)</p><p></p><p>I made up a skill power that makes "cat fall rescue" perfectly reliable for a 4e acrobat a level 2 skill power but of course I would certainly still allow the somewhat less reliable improvisation (which would look similar to what you said you would have ruled for 5e and a player at my table and yours might not even notice we were in different D&Ds ) - I was able to do this with confidence it would be balanced and not over shadowing a class ability </p><p></p><p>Oh and there be variations.</p><p>The skilled mountain climber throws a line with a hook into the allies armor as the character falls off the ledge. The skilled hunter uses a controlled fast volley to pin a hunting net up to save the falling ally. The athletic fighter leaps down below cushioning the fall on his extraordinary sinews or catches the side after grabbing the ally and they slide a bit down not falling but rather perched on the side.</p><p></p><p></p><p>many times more potent than the 4e analog and I actually like that change because its a team benefit and as always situational ... It actually makes letting a player improvise the move we are talking about and saving one ally in a sort of at-will way less problematic. In 4e if I wanted I would be able to allow the guy to exert spending a healing surge to save his ally or even in a manner like the 5e paladin smites expend a differing skill power.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7857836, member: 82504"] I seem less bothered by intra table variation than other things [LIST] [*]player facing inspiration for stunts they might want to do. (regardless if improvised is a bit more erratic) [*]common grounds between dm and player expectations about would be possible, that could be found by having read the acrobat skill description or a list of dcs in PF2 or when DM/Player read the skill power or whatever. In 5e I could be hunting for the monk abilities which demands more system knowledge to find. [*]more consistent adjudication across tables (no not exactly the same just moreso) [LIST] [*]Gaming with strangers online just got a whole lot better because less is pulled out of the dms little red car or is it magic hat? [/LIST] [*]the game designers create skill applications that [LIST] [*]do not call for constant adjudication which reduces the DMs work load. 4e and PF2 [*]allow better balance based on level (ie effects comparable to other abilities across the board will be similar utility and similar level) ahead of time [*]And in 4e at least not PF2 a commonly available resource expenditures (or even adjusted ones the skill power might only affect the ally and one other and be an encounter ability, but the spell could be whole party and a daily) [/LIST] [/LIST] For me the act of either lunging after and preventing or breaking an allies fall is very much [B]classic heroic fiction [/B]and even in 4e there would have been variation in rulings because yes there isn't a perfect match up for the exact desire, but there is player facing ability that the acrobat player would see which showed an ability to reduce their own falling damage. (not someone else's but the idea of what you might accomplish with the skill is also sprinkled in as skill powers which might do the same ie inspire the player and maybe guide the DM - I rather wish those were part of the original design of 4e and many DMs when they were first introduced did things like let characters take one at level 1) I made up a skill power that makes "cat fall rescue" perfectly reliable for a 4e acrobat a level 2 skill power but of course I would certainly still allow the somewhat less reliable improvisation (which would look similar to what you said you would have ruled for 5e and a player at my table and yours might not even notice we were in different D&Ds ) - I was able to do this with confidence it would be balanced and not over shadowing a class ability Oh and there be variations. The skilled mountain climber throws a line with a hook into the allies armor as the character falls off the ledge. The skilled hunter uses a controlled fast volley to pin a hunting net up to save the falling ally. The athletic fighter leaps down below cushioning the fall on his extraordinary sinews or catches the side after grabbing the ally and they slide a bit down not falling but rather perched on the side. many times more potent than the 4e analog and I actually like that change because its a team benefit and as always situational ... It actually makes letting a player improvise the move we are talking about and saving one ally in a sort of at-will way less problematic. In 4e if I wanted I would be able to allow the guy to exert spending a healing surge to save his ally or even in a manner like the 5e paladin smites expend a differing skill power. [/QUOTE]
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