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Skills and Ability Checks -- Perspective on Consistency vs DM Empowerment
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<blockquote data-quote="Charlaquin" data-source="post: 7858021" data-attributes="member: 6779196"><p>See, if a player told me they wanted to “replicate the effects of the Feather Fall spell,” I would ask them them to just tell me what their goal and approach are, and let me determine the best way to resolve that mechanically. If their goal is to reduce or eliminate the damage their ally will take from falling, and their approach is to throw a net around them and fire one or more arrows to catch the net, I would say that throwing the net and firing the arrow(s) would each require an attack, so they could do both if they have the Extra Attack feature, otherwise they would need one character to throw the net and another to fire the arrow(s). I’d say it’s moderate difficulty to throw the net around the falling character and a hard shot to make to catch the net with the arrow, so DC10 for the net throw, DC 15 for the bow attack. If both are successful, the falling character stops falling and takes no damage.</p><p></p><p>I could also see an argument for the arrow(s) not being able to support the character’s weight and instead saying it simply stops the fall briefly before breaking, effectively resetting the fall distance to start from the height the character was caught at. That might actually make for a more interesting decision because waiting until the last 10 feet could stop the damage completely, but trying it sooner might leave you more opportunities to try again. Either way, I would tell the player this and let them decide if they want to go through with the action or not.</p><p></p><p>Is that an unreasonable call? I mean, I don’t think so. It’s certainly not as effective as casting feather fall, but feather fall <em>is</em> a much more limited resource than arrows. And the players don’t really lose anything for trying and failing, apart from maybe an arrow or two. A lot of DMs would just straight-up rule that the action fails, so my ruling is a bit more generous in comparison.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7858021, member: 6779196"] See, if a player told me they wanted to “replicate the effects of the Feather Fall spell,” I would ask them them to just tell me what their goal and approach are, and let me determine the best way to resolve that mechanically. If their goal is to reduce or eliminate the damage their ally will take from falling, and their approach is to throw a net around them and fire one or more arrows to catch the net, I would say that throwing the net and firing the arrow(s) would each require an attack, so they could do both if they have the Extra Attack feature, otherwise they would need one character to throw the net and another to fire the arrow(s). I’d say it’s moderate difficulty to throw the net around the falling character and a hard shot to make to catch the net with the arrow, so DC10 for the net throw, DC 15 for the bow attack. If both are successful, the falling character stops falling and takes no damage. I could also see an argument for the arrow(s) not being able to support the character’s weight and instead saying it simply stops the fall briefly before breaking, effectively resetting the fall distance to start from the height the character was caught at. That might actually make for a more interesting decision because waiting until the last 10 feet could stop the damage completely, but trying it sooner might leave you more opportunities to try again. Either way, I would tell the player this and let them decide if they want to go through with the action or not. Is that an unreasonable call? I mean, I don’t think so. It’s certainly not as effective as casting feather fall, but feather fall [I]is[/I] a much more limited resource than arrows. And the players don’t really lose anything for trying and failing, apart from maybe an arrow or two. A lot of DMs would just straight-up rule that the action fails, so my ruling is a bit more generous in comparison. [/QUOTE]
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