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General Tabletop Discussion
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Skills and Ability Checks -- Perspective on Consistency vs DM Empowerment
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<blockquote data-quote="Garthanos" data-source="post: 7858081" data-attributes="member: 82504"><p>It takes more than a list to make balance one element is common resources between characters. (common resources allow comparison)</p><p>The lists/detailed abilities provide a common ground for me and my players so when I feel like adjusting off the rails. I have a starting point they do not in and of themselves create balance (only if the designers were actually careful in constructing these premade elements are they balanced sloppy designers mean premade mess). </p><p></p><p></p><p>No BA killed scaling of ability its unrelated to lists. </p><p>Level gating of abilities can contribute to balance as it allows analysis in a specific context.</p><p></p><p>D&D now has Lists of Gods, Lists of spells, even Lists of Weapons and Armors in D&D has always baked in a game world it was that way from the beginning</p><p></p><p>The things we have details about become features of game play more elaborate detailed rules don poorly or which someone finds not evocative sure.. they might not.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7858081, member: 82504"] It takes more than a list to make balance one element is common resources between characters. (common resources allow comparison) The lists/detailed abilities provide a common ground for me and my players so when I feel like adjusting off the rails. I have a starting point they do not in and of themselves create balance (only if the designers were actually careful in constructing these premade elements are they balanced sloppy designers mean premade mess). No BA killed scaling of ability its unrelated to lists. Level gating of abilities can contribute to balance as it allows analysis in a specific context. D&D now has Lists of Gods, Lists of spells, even Lists of Weapons and Armors in D&D has always baked in a game world it was that way from the beginning The things we have details about become features of game play more elaborate detailed rules don poorly or which someone finds not evocative sure.. they might not. [/QUOTE]
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