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General Tabletop Discussion
*Dungeons & Dragons
Skills and Ability Checks -- Perspective on Consistency vs DM Empowerment
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<blockquote data-quote="Tony Vargas" data-source="post: 7858153" data-attributes="member: 996"><p>Well, that follows since they're imitators of D&D, just in another medium, and D&D is about as list-based as an RPG can easily get. The only instances where D&D saves itself from "<em>choice</em> from list synergies" are those where it eliminates choice by randomly distributing from a table,* instead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> It's elitist, and implies that whatever quality of D&D it's meant to deflect criticism or analysis of can't be improved without making it into a boardgame. </p><p></p><p>I mean, your intent is to say that if D&D were more like a boardgame, it'd be a worse RPG, right?</p><p></p><p> "Perfect" balance is, of course, like all sorts of perfection, practically impossible. Which is never a reason not to try for <em>better</em> balance, just a reason to pause in that pursuit and publish now & then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* don't knock it: random item generation kept magic-user at least a little different from eachother back in the day, since they'd find differnet spells, same with high-level fighters defined by the magic arms & armor they'd randomly found.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7858153, member: 996"] Well, that follows since they're imitators of D&D, just in another medium, and D&D is about as list-based as an RPG can easily get. The only instances where D&D saves itself from "[I]choice[/I] from list synergies" are those where it eliminates choice by randomly distributing from a table,* instead. ;) It's elitist, and implies that whatever quality of D&D it's meant to deflect criticism or analysis of can't be improved without making it into a boardgame. I mean, your intent is to say that if D&D were more like a boardgame, it'd be a worse RPG, right? "Perfect" balance is, of course, like all sorts of perfection, practically impossible. Which is never a reason not to try for [I]better[/I] balance, just a reason to pause in that pursuit and publish now & then. ;) * don't knock it: random item generation kept magic-user at least a little different from eachother back in the day, since they'd find differnet spells, same with high-level fighters defined by the magic arms & armor they'd randomly found. [/QUOTE]
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