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General Tabletop Discussion
*Dungeons & Dragons
Skills and Ability Checks -- Perspective on Consistency vs DM Empowerment
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<blockquote data-quote="Garthanos" data-source="post: 7858171" data-attributes="member: 82504"><p>Level gating it is a tool to make things comparable when they are simultaneously acquired / or applied. So a level gated ability like a spell or a skill power or utility power (or even general character abilities) can be compared because they are operating when something else is level gated and are basically on a list of things available and interacting at this level. If all class abilities where made comparable at a given level then multi-classing wouldn't be a trap option and wouldn't need a big warning sticker on it. Gee a game of D&D without warning stickers. (comparable does not mean the same necessarily see roles)</p><p></p><p></p><p>It meant you were apparently ignoring the things I was saying WERE important to balance in favor of telling me I was saying lists were intrinsically so. I said lists were D&D and we know that isnt intrinsically balanced why would you assume I meant that. And skills arent balanced against one another because they are a bloody YOLO improvise something and WAVE your hands in the air like you don't care.</p><p></p><p>When you have one thing gated by level for them to comparable with other things you might need them gated by level (AND by comparable I do not mean they accomplish exactly the same things that is why there are battlefield roles, corporate business team roles , sport team roles, and tadah military roles like the US fireteam Arneson reportedly patterned the party after in 70s.)</p><p></p><p>I dont know why communication is breaking down but I understood where you were coming from with the make whatever abilities the individual has the ones important to the story I find that can become stilted and restrictive if the characters are not versatile and competent (and if the featured trait is detail free also simplistic and much harder to feature)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7858171, member: 82504"] Level gating it is a tool to make things comparable when they are simultaneously acquired / or applied. So a level gated ability like a spell or a skill power or utility power (or even general character abilities) can be compared because they are operating when something else is level gated and are basically on a list of things available and interacting at this level. If all class abilities where made comparable at a given level then multi-classing wouldn't be a trap option and wouldn't need a big warning sticker on it. Gee a game of D&D without warning stickers. (comparable does not mean the same necessarily see roles) It meant you were apparently ignoring the things I was saying WERE important to balance in favor of telling me I was saying lists were intrinsically so. I said lists were D&D and we know that isnt intrinsically balanced why would you assume I meant that. And skills arent balanced against one another because they are a bloody YOLO improvise something and WAVE your hands in the air like you don't care. When you have one thing gated by level for them to comparable with other things you might need them gated by level (AND by comparable I do not mean they accomplish exactly the same things that is why there are battlefield roles, corporate business team roles , sport team roles, and tadah military roles like the US fireteam Arneson reportedly patterned the party after in 70s.) I dont know why communication is breaking down but I understood where you were coming from with the make whatever abilities the individual has the ones important to the story I find that can become stilted and restrictive if the characters are not versatile and competent (and if the featured trait is detail free also simplistic and much harder to feature) [/QUOTE]
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