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Skills and Feats for Intelligent Items
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<blockquote data-quote="Hypersmurf" data-source="post: 16013" data-attributes="member: 1656"><p>Intelligent items have Intelligence, Wisdom, and Charisma. Some can speak languages, read, and even <em>read magic</em>.</p><p></p><p>Why not give them skills and feats as well?</p><p></p><p>Skill points - 2+Int bonus / level seems fair.</p><p>Feats - as a character, one at first level, one at third, one at sixth.</p><p></p><p>If we count the semi-empathic item as level 1, and each category on table 8-31 as one level higher, this means the Semi-empathic and Empathic items get one feat, the Speaking items get two, and the Telepathic items get three. (Works out nicely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>"Class" Skills : Appraise, Bluff, Decipher Script, Diplomacy, Innuendo (receive only), Intimidate, Intuit Direction, Knowledge (any knowledge skill), Listen, Perform (vocal perform skills only), Read Lips, Search, Sense Motive, Speak Language (including Literacy), Spellcraft, Spot. Maybe some Profession skills in a purely academic fashion, although Knowledge probably covers this.</p><p></p><p>Obviously, a non-speaking sword that takes the Speak Language skill gains the ability to understand but not speak the language.</p><p></p><p>Some of these skills might be better as "Cross-Class" - I'm not sure.</p><p></p><p>Available Feats : Alertness. Skill Focus. Iron Will (boosts Ego checks, for a start...) Toughness (increased resistance to Sunder attempts)</p><p></p><p>For items with Extraordinary or Special Purpose Powers - Spell Focus. Spell Penetration.</p><p></p><p>For Dancing or Animated items, any number of feats become available - a dancing longsword with Weapon Focus? With Cleave? Feats that are dormant while the weapon is weilded by its owner, but come into play when it fights by itself...</p><p></p><p>Now, if we take this a step further, we can start considering an intelligent item as a cohort, that can gain experience - and develop into a more powerful item, gaining primary or extraordinary powers, increasing mental attributes, increasing Ego. Possibly even the opportunity to develop a Special Purpose.</p><p></p><p>And who knows... once an item reaches the pinnacle of its standard development (8th level - telepathic, 4 primary and 2 extraordinary powers), it can start to multiclass... Intelligent Item 8/Paladin 1, for example.</p><p></p><p>Thoughts? Suggestions?</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 16013, member: 1656"] Intelligent items have Intelligence, Wisdom, and Charisma. Some can speak languages, read, and even [i]read magic[/i]. Why not give them skills and feats as well? Skill points - 2+Int bonus / level seems fair. Feats - as a character, one at first level, one at third, one at sixth. If we count the semi-empathic item as level 1, and each category on table 8-31 as one level higher, this means the Semi-empathic and Empathic items get one feat, the Speaking items get two, and the Telepathic items get three. (Works out nicely :) ) "Class" Skills : Appraise, Bluff, Decipher Script, Diplomacy, Innuendo (receive only), Intimidate, Intuit Direction, Knowledge (any knowledge skill), Listen, Perform (vocal perform skills only), Read Lips, Search, Sense Motive, Speak Language (including Literacy), Spellcraft, Spot. Maybe some Profession skills in a purely academic fashion, although Knowledge probably covers this. Obviously, a non-speaking sword that takes the Speak Language skill gains the ability to understand but not speak the language. Some of these skills might be better as "Cross-Class" - I'm not sure. Available Feats : Alertness. Skill Focus. Iron Will (boosts Ego checks, for a start...) Toughness (increased resistance to Sunder attempts) For items with Extraordinary or Special Purpose Powers - Spell Focus. Spell Penetration. For Dancing or Animated items, any number of feats become available - a dancing longsword with Weapon Focus? With Cleave? Feats that are dormant while the weapon is weilded by its owner, but come into play when it fights by itself... Now, if we take this a step further, we can start considering an intelligent item as a cohort, that can gain experience - and develop into a more powerful item, gaining primary or extraordinary powers, increasing mental attributes, increasing Ego. Possibly even the opportunity to develop a Special Purpose. And who knows... once an item reaches the pinnacle of its standard development (8th level - telepathic, 4 primary and 2 extraordinary powers), it can start to multiclass... Intelligent Item 8/Paladin 1, for example. Thoughts? Suggestions? -Hyp. [/QUOTE]
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