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<blockquote data-quote="Tigris" data-source="post: 9841161" data-attributes="member: 7043270"><p>Some questions:</p><p></p><ul> <li data-xf-list-type="ul">What is the max skill ranks for skills (later not at character creation)?</li> <li data-xf-list-type="ul">What are the fixed dc numbers for these ladder?</li> <li data-xf-list-type="ul">Phases not turns means that differenr kind of actions are done at different times in a round? (So there is still some order not just do things whenever)</li> <li data-xf-list-type="ul">Just to clarify bwcause the first sentence about this made it sound different: advantage and disadvantage does add or remove skill dice and not add or remove numbers?</li> <li data-xf-list-type="ul">How do special abilities look like? Like one example of one.</li> <li data-xf-list-type="ul">How do attribute points refresh?</li> <li data-xf-list-type="ul">Is there health? Just like "normal"? Because above you only talk about consequences but in combat there id also defense etc. Which sounds like there will be some health.</li> </ul><p></p><p>All in all this does sound workable. More for shorter campaigns (because difficulty cant really scale so at some point you will have the 5 dices and will almost always suceed in the things you care about.)</p><p></p><p></p><p>Resolution system does make sense. Variance gets lower the more skilled you are and its easy to understand. D12 and d6 are easy to distinguish.</p><p></p><p>Resolution system is medium fast. Has no subtraction only addition, has no big numbers but needs addition of up to 6 numbers, and needs several rolls of a d6 in case you dont have several of them. Dice pool is simple and fast to make (faster than cortex prime) but resolution a bit slower (adding not selecting highest rolls)</p><p></p><p>I do not like "reroll 1s" as an advanced mechanic, because this does slow down resolution potentially significantly with severall rerolls. I would prefer having the ability be instead rolled 1s become 2s or something.</p><p></p><p></p><p>I also do think that "the players decide not the GM if something makes sense or not" is in practice the same as if the GM decides. Like if it is in the end just GM dependant and for you it works well but for other GMs this will lead to lot of discussions. However, this discussion only comes for "push" so not for normal rolls which is a big plus, so rolls can still be fast without discussion.</p><p></p><p></p><p>I do like the use of attribute points being active. I fear a bit that in the end which attributes you have matter not too much in many groups because of not having fixed rules when they apply, but thats similar in most other more narrative systems (like cortex prime). Having attributes something active and purely positive is definitly a good design.</p><p></p><p></p><p>I dont think it would be my prefered system but it should work for sure and I see no major flaws (like in 5e advantage not stacking) and its not too complicated, leaves some room for special abilities interacting with the resolution system.</p><p></p><p></p><p>Also its not just a 5e clone, so already better /more innovative than many systems.</p><p></p><p></p><p>I just did open the pdf it did answer some of the questions abovey sorry from the text it sounded like just the skill list.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9841161, member: 7043270"] Some questions: [LIST] [*]What is the max skill ranks for skills (later not at character creation)? [*]What are the fixed dc numbers for these ladder? [*]Phases not turns means that differenr kind of actions are done at different times in a round? (So there is still some order not just do things whenever) [*]Just to clarify bwcause the first sentence about this made it sound different: advantage and disadvantage does add or remove skill dice and not add or remove numbers? [*]How do special abilities look like? Like one example of one. [*]How do attribute points refresh? [*]Is there health? Just like "normal"? Because above you only talk about consequences but in combat there id also defense etc. Which sounds like there will be some health. [/LIST] All in all this does sound workable. More for shorter campaigns (because difficulty cant really scale so at some point you will have the 5 dices and will almost always suceed in the things you care about.) Resolution system does make sense. Variance gets lower the more skilled you are and its easy to understand. D12 and d6 are easy to distinguish. Resolution system is medium fast. Has no subtraction only addition, has no big numbers but needs addition of up to 6 numbers, and needs several rolls of a d6 in case you dont have several of them. Dice pool is simple and fast to make (faster than cortex prime) but resolution a bit slower (adding not selecting highest rolls) I do not like "reroll 1s" as an advanced mechanic, because this does slow down resolution potentially significantly with severall rerolls. I would prefer having the ability be instead rolled 1s become 2s or something. I also do think that "the players decide not the GM if something makes sense or not" is in practice the same as if the GM decides. Like if it is in the end just GM dependant and for you it works well but for other GMs this will lead to lot of discussions. However, this discussion only comes for "push" so not for normal rolls which is a big plus, so rolls can still be fast without discussion. I do like the use of attribute points being active. I fear a bit that in the end which attributes you have matter not too much in many groups because of not having fixed rules when they apply, but thats similar in most other more narrative systems (like cortex prime). Having attributes something active and purely positive is definitly a good design. I dont think it would be my prefered system but it should work for sure and I see no major flaws (like in 5e advantage not stacking) and its not too complicated, leaves some room for special abilities interacting with the resolution system. Also its not just a 5e clone, so already better /more innovative than many systems. I just did open the pdf it did answer some of the questions abovey sorry from the text it sounded like just the skill list. [/QUOTE]
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