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<blockquote data-quote="doctorbadwolf" data-source="post: 9842842" data-attributes="member: 6704184"><p>Here is a sample of a description of a skill and it's specialties</p><p></p><h3>Bushcraft</h3><p></p><p></p><p>The skill of surviving in the wilderness without modern technology or reliance on magic. Test Bushcraft when you need to create shelters, feed yourself and others in the wild, navigate without advanced tools, or otherwise perform tasks associated with survivalists. Related Knowledge could be Herbal Remedies, geology, flora and fauna, and weather patterns, and similar.</p><p></p><p>Skills that relate to Bushcraft are Craft, Stealth, Hunting, and others useful in the outdoors or while hunting.</p><p></p><p>The three specialties of Bushcraft work in conjunction to allow you to survive and even thrive in the wilderness. Navigation will help you know where to look for water, where weather systems are likely to hit hardest in your surrounding area, and keep track of where you’ve already been and where you are heading when you travel. Foraging will keep you fed even when game isn’t forthcoming, as well as help you stay hydrated, and help you know how to find the materials you need to craft tools and shelter and such with Wild-Crafting.</p><p></p><p></p><p></p><p><strong>Foraging</strong></p><p></p><p>Foraging is used to identify, locate, and gather, food and other useful items like material for rope, dry grasses to mix with mud for durable weatherproof shelters, and similar resources. It is also used to harvest resources, including from animals, making it closely relate to the tasks involved with the Hunting skill.</p><p></p><p>Basic Foraging would be all the first things you think of with the name of the specialty, like finding truffles or mushrooms, identifying relatively common plants and knowing their uses, knowing how to harvest valuable materials from relatively common plants and animals, or knowing the right materials to craft useful items like arrows or a fishing spear.</p><p></p><p>Advanced Foraging might involve making use of materials in unconventional ways, figuring out how to prepare ingredients to eat that are dangerous if not prepared correctly, harvesting very delicate parts of a creature or plant, or foraging in unusual environments like a city or on a world you are not familiar with.</p><p></p><p><strong>Navigation</strong></p><p></p><p>Navigation is the specialization of knowing where you are and finding your way. Some navigation systems in the far future require Navigation at a certain rank in order to use them without penalty, but primarily this is a specialty of personally navigating based on what you can see and recall about the terrain, sky, etc.</p><p></p><p>Basic Navigation involves not getting lost, plotting a course, and overlaps with foraging in terms of know the environment and terrain well enough to know where to look for water and other resources.</p><p></p><p>Advanced Navigation involves plotting complex courses over many miles, detailed making of maps and itineraries (description based guides for others to follow to take a journey), Navigating to new and uncharted places, and finding your way in spite of natural or supernatural interference like storms or angry spirits of the land.</p><p></p><p><strong>Wild-Crafting</strong></p><p></p><p>The creation of shelters, tools, weapons, fires, cisterns, and other such items, in the wild, is covered by Wild-Crafting. This is the specialty that allows you to stop just surviving and come to thrive in the wild, but it is also the specialty to doing these things in a way that is hidden from view, covert, or unobtrusive.</p><p></p><p>Basic Wild-Crafting tasks are things like making a basic emergency shelter, a simple fishing spear or hunting bow, simple traps or fishing nets of things like thin branches wound in twine, or making a safe fire, and craft basic gear.</p><p></p><p>Advanced Wild-Crafting is used to create hidden shelters and more extensive shelters, to do these things very quickly, to craft quality items like bows, arrows, stone or bone cutting implements, even making adobe or brick or other such building materials. Making a forge, kiln, or other crafting tool used to make more advanced items, would also be Advanced tasks of Wild-Crafting.</p><p></p><p></p><p></p><p></p><p>Having that description and the resolutions mechanic which is based on setting a goal and seeing if you get fail completely, fail with the ability to mitigate failure by setting up an ally for their next task, succeed with cost or only partially, or succeed without a hitch, allows the player to have a good feel for what they can do with Bushcraft based on their ranks, and from play experience it empowers people to just think in character and declare what they try to do, and then whether it is basic or advanced (think at-will vs costing a resource) is fairly intuitive once a player has read the skill description.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9842842, member: 6704184"] Here is a sample of a description of a skill and it's specialties [HEADING=2]Bushcraft[/HEADING] The skill of surviving in the wilderness without modern technology or reliance on magic. Test Bushcraft when you need to create shelters, feed yourself and others in the wild, navigate without advanced tools, or otherwise perform tasks associated with survivalists. Related Knowledge could be Herbal Remedies, geology, flora and fauna, and weather patterns, and similar. Skills that relate to Bushcraft are Craft, Stealth, Hunting, and others useful in the outdoors or while hunting. The three specialties of Bushcraft work in conjunction to allow you to survive and even thrive in the wilderness. Navigation will help you know where to look for water, where weather systems are likely to hit hardest in your surrounding area, and keep track of where you’ve already been and where you are heading when you travel. Foraging will keep you fed even when game isn’t forthcoming, as well as help you stay hydrated, and help you know how to find the materials you need to craft tools and shelter and such with Wild-Crafting. [B]Foraging[/B] Foraging is used to identify, locate, and gather, food and other useful items like material for rope, dry grasses to mix with mud for durable weatherproof shelters, and similar resources. It is also used to harvest resources, including from animals, making it closely relate to the tasks involved with the Hunting skill. Basic Foraging would be all the first things you think of with the name of the specialty, like finding truffles or mushrooms, identifying relatively common plants and knowing their uses, knowing how to harvest valuable materials from relatively common plants and animals, or knowing the right materials to craft useful items like arrows or a fishing spear. Advanced Foraging might involve making use of materials in unconventional ways, figuring out how to prepare ingredients to eat that are dangerous if not prepared correctly, harvesting very delicate parts of a creature or plant, or foraging in unusual environments like a city or on a world you are not familiar with. [B]Navigation[/B] Navigation is the specialization of knowing where you are and finding your way. Some navigation systems in the far future require Navigation at a certain rank in order to use them without penalty, but primarily this is a specialty of personally navigating based on what you can see and recall about the terrain, sky, etc. Basic Navigation involves not getting lost, plotting a course, and overlaps with foraging in terms of know the environment and terrain well enough to know where to look for water and other resources. Advanced Navigation involves plotting complex courses over many miles, detailed making of maps and itineraries (description based guides for others to follow to take a journey), Navigating to new and uncharted places, and finding your way in spite of natural or supernatural interference like storms or angry spirits of the land. [B]Wild-Crafting[/B] The creation of shelters, tools, weapons, fires, cisterns, and other such items, in the wild, is covered by Wild-Crafting. This is the specialty that allows you to stop just surviving and come to thrive in the wild, but it is also the specialty to doing these things in a way that is hidden from view, covert, or unobtrusive. Basic Wild-Crafting tasks are things like making a basic emergency shelter, a simple fishing spear or hunting bow, simple traps or fishing nets of things like thin branches wound in twine, or making a safe fire, and craft basic gear. Advanced Wild-Crafting is used to create hidden shelters and more extensive shelters, to do these things very quickly, to craft quality items like bows, arrows, stone or bone cutting implements, even making adobe or brick or other such building materials. Making a forge, kiln, or other crafting tool used to make more advanced items, would also be Advanced tasks of Wild-Crafting. Having that description and the resolutions mechanic which is based on setting a goal and seeing if you get fail completely, fail with the ability to mitigate failure by setting up an ally for their next task, succeed with cost or only partially, or succeed without a hitch, allows the player to have a good feel for what they can do with Bushcraft based on their ranks, and from play experience it empowers people to just think in character and declare what they try to do, and then whether it is basic or advanced (think at-will vs costing a resource) is fairly intuitive once a player has read the skill description. [/QUOTE]
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