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Skills and Saving Throws
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<blockquote data-quote="Li Shenron" data-source="post: 6044768" data-attributes="member: 1465"><p>This is actually a very good point...</p><p></p><p>We (the gamers, but probably the designers themselves) are all so used to the fact that skills checks and saving throws have been two separate things in past editions, that we fail to notice that newcomers to the game may naturally see skill bonuses applicable to saving throws.</p><p></p><p>Generally speaking, I am not at all against this case. The only issue to watch for is players abuse, trying to get a bonus to all saving throws on the ground that "but I have Knowledge(Arcana), I should apply this against ALL spells because I know well how they work" and similar tricks. </p><p></p><p>But if the DM can keep it under control, and make it more situational I think it would be a nice idea (after all it happened before... 3.5 update the <em>Grease</em> spell so that some Reflex saves were replaced with Balance checks).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6044768, member: 1465"] This is actually a very good point... We (the gamers, but probably the designers themselves) are all so used to the fact that skills checks and saving throws have been two separate things in past editions, that we fail to notice that newcomers to the game may naturally see skill bonuses applicable to saving throws. Generally speaking, I am not at all against this case. The only issue to watch for is players abuse, trying to get a bonus to all saving throws on the ground that "but I have Knowledge(Arcana), I should apply this against ALL spells because I know well how they work" and similar tricks. But if the DM can keep it under control, and make it more situational I think it would be a nice idea (after all it happened before... 3.5 update the [I]Grease[/I] spell so that some Reflex saves were replaced with Balance checks). [/QUOTE]
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