Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills and Saving Throws
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6044891" data-attributes="member: 1465"><p>I understand how you're thinking about it, but IMHO it is a little dangerous to rely on the model (i.e. the artifact difference between a check and a saving throw) and the reality represented by such model. Because sometimes the model fall short...</p><p></p><p>For example, you cite "disbelief". I think that's an example of ambiguity of the model: how exactly do you "initiate" disbelieving? Is there really a difference between "active disbelieving" and "reactive disbelieving"? In the model yes, in reality not really. </p><p></p><p><em>Out-of-character</em> (around the table) the difference may be real in the sense that maybe the DM asks you to roll so you can say that the player did not initiate, while another time the DM tells you nothing and the player asks "can I make a check to see if this is an illusion?". That means that whether it's a check or saving throw may depend on the DM even accidentally remembering or forgetting to call for a roll... <em>In-character</em> the two are the same thing.</p><p></p><p>Another problem, take a Listen check when there is a noise that can be heard (opposed to when choosing to listen to a door "in case there is something to hear" which is definitely "active"): this is a "passive" check or "reactive" check, it's definitely the DM who calls out for a check here since the players could have no idea. Should it still be a skill check then, or should it be a saving throw because it's reactive?</p><p></p><p>I just want to point out that the model has its own shortcomings.</p><p></p><p>My preference is to use the model only when it solidly matches with <u>in-character</u> reality, and otherwise just use common sense. </p><p></p><p>If you're worried about player's abuse, then I agree with you, and strictly enforcing the model has a benefit there. But there aren't that many skills IMO that can be used against many spells, so I don't think this can be easily abused, especially with the current "narrowness" of skills.</p><p></p><p>A "Sense Motive" bonus could be used in a saving throw vs a spell which lets the caster easily tell lies, but in fact such spells in the past usually granted Bluff bonues vs Sense Motive; but certainly "Sense Motive" shouldn't be allowed as a bonus to all illusion spells!</p><p></p><p>I think all this would be a better match with the current philosophy behind skills, which makes them loosely defined and detatched from specific ability checks. (But should they revert to a more strict model of skills, then I may change my mind and agree with you).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6044891, member: 1465"] I understand how you're thinking about it, but IMHO it is a little dangerous to rely on the model (i.e. the artifact difference between a check and a saving throw) and the reality represented by such model. Because sometimes the model fall short... For example, you cite "disbelief". I think that's an example of ambiguity of the model: how exactly do you "initiate" disbelieving? Is there really a difference between "active disbelieving" and "reactive disbelieving"? In the model yes, in reality not really. [I]Out-of-character[/I] (around the table) the difference may be real in the sense that maybe the DM asks you to roll so you can say that the player did not initiate, while another time the DM tells you nothing and the player asks "can I make a check to see if this is an illusion?". That means that whether it's a check or saving throw may depend on the DM even accidentally remembering or forgetting to call for a roll... [I]In-character[/I] the two are the same thing. Another problem, take a Listen check when there is a noise that can be heard (opposed to when choosing to listen to a door "in case there is something to hear" which is definitely "active"): this is a "passive" check or "reactive" check, it's definitely the DM who calls out for a check here since the players could have no idea. Should it still be a skill check then, or should it be a saving throw because it's reactive? I just want to point out that the model has its own shortcomings. My preference is to use the model only when it solidly matches with [U]in-character[/U] reality, and otherwise just use common sense. If you're worried about player's abuse, then I agree with you, and strictly enforcing the model has a benefit there. But there aren't that many skills IMO that can be used against many spells, so I don't think this can be easily abused, especially with the current "narrowness" of skills. A "Sense Motive" bonus could be used in a saving throw vs a spell which lets the caster easily tell lies, but in fact such spells in the past usually granted Bluff bonues vs Sense Motive; but certainly "Sense Motive" shouldn't be allowed as a bonus to all illusion spells! I think all this would be a better match with the current philosophy behind skills, which makes them loosely defined and detatched from specific ability checks. (But should they revert to a more strict model of skills, then I may change my mind and agree with you). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skills and Saving Throws
Top