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<blockquote data-quote="Viking Bastard" data-source="post: 6044935" data-attributes="member: 509"><p>That's not a flaw; that's sementics. I called them Skill Checks to differentiate them from Saves. Both are Ability Checks, as are Attack Rolls-- each is a different type of Ability Check. Skills don't impact Attack Rolls (even though some may want them to), so I see no reason why they should impact Saves, especially since Saves already get their own bonuses.</p><p></p><p>Y'know, mechanically speaking.</p><p></p><p></p><p></p><p>Yeah. Of course it will. This <em>is</em> D&D and it does not and never has had a proper universal mechanic. It has always compartmentalized resolution, even if you always roll a d20+Mods. Until D&D takes that step towards mechanical unification, I think compartment-hopping should be kept to a minimum.</p><p></p><p></p><p></p><p>I did say PC instead of player on purpose. A roll doesn't need to be iniated by the <em>player</em>, it needs to be iniated by the <em>character</em>. I just cited "disbelief" because it had been brought up. Sense Motive is always a Skill Check, independent of who called for it (player or DM). </p><p></p><p>I can't really think of an example of "disbelief" as a Save in D&D terms, although I'm sure others can.</p><p></p><p></p><p></p><p>To me, passive checks assume a certain active awareness. They're <em>not</em> reactive in the manner that Saves are. They're mechanics meant to streamline endless dice rolling. </p><p></p><p>If the character was asleep (or in other ways not "passively" listening), I'd call for a Save.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 6044935, member: 509"] That's not a flaw; that's sementics. I called them Skill Checks to differentiate them from Saves. Both are Ability Checks, as are Attack Rolls-- each is a different type of Ability Check. Skills don't impact Attack Rolls (even though some may want them to), so I see no reason why they should impact Saves, especially since Saves already get their own bonuses. Y'know, mechanically speaking. Yeah. Of course it will. This [i]is[/i] D&D and it does not and never has had a proper universal mechanic. It has always compartmentalized resolution, even if you always roll a d20+Mods. Until D&D takes that step towards mechanical unification, I think compartment-hopping should be kept to a minimum. I did say PC instead of player on purpose. A roll doesn't need to be iniated by the [i]player[/i], it needs to be iniated by the [i]character[/i]. I just cited "disbelief" because it had been brought up. Sense Motive is always a Skill Check, independent of who called for it (player or DM). I can't really think of an example of "disbelief" as a Save in D&D terms, although I'm sure others can. To me, passive checks assume a certain active awareness. They're [i]not[/i] reactive in the manner that Saves are. They're mechanics meant to streamline endless dice rolling. If the character was asleep (or in other ways not "passively" listening), I'd call for a Save. [/QUOTE]
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