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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skills and Sub-skills
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<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 2111232" data-attributes="member: 9051"><p>As part of my ongoing effort to mold D20 into a system more suitable to my personal style of play, I'd like to introduce a system I've been thinking about- It modifiies Skills in such a way that Characters can have a greater specialization, without crippling their existing works.</p><p>The skills below are examples, not to be taken as the only skills, particularly with regard to the knowledges, crafts, professions, etc.</p><p></p><p>Better formatted version at <a href="http://www.darkenedsky.com/Subskills.pdf" target="_blank">http://www.darkenedsky.com/Subskills.pdf</a>, as I can't get ENworld to format nicely.</p><p></p><p></p><p></p><p>Sub-skills- To accept greater variation in the skills in D20, we can break several of the skills into Sub-skills. </p><p></p><p>Each Subskill is an aspect of a skill, used in a particular instance. For instance, the Athletics skill can be used to allow a character to Jump,Swim,Climb, or Balance. He can put ranks into Athletics normally, and perform any of these sub-skills, or any other action requiring athletics, with his normal Athletics score.</p><p></p><p>He is also able to put skill points into each sub-skill, however. For each skill point that he puts into a sub-skill, he gains two ranks in that sub-skill. </p><p></p><p>To calculate the total modifier that a character has to a sub-skill, the character adds the ranks specific to the sub-skill, and the ranks in the "core" skill above it.</p><p></p><p>Example-</p><p></p><p>Gareth the 1st level Acrobat has an Athletics with 4 ranks. He has an 18 dex, so his modifier to Balance is 8. </p><p>Upon reaching 2nd level, Gareth spends one skill point specificly in the sub-skill of Balance-- This skill point grants him two ranks, bringing his ranks in Balance to 6, the maximum allowed at his level.</p><p></p><p>His modifier to Balance is now 10, although the modifier to his other Athletics skills is unchanged.</p><p></p><p></p><p> Max Ranks = Level + 3</p><p> Max Subskill Ranks = 1.5 Max ranks</p><p></p><p></p><p> Level Max******Max</p><p> ****Ranks******Sub-skill Ranks</p><p> 1******4******6</p><p> 2******5******7</p><p> 3******6******9</p><p> 4******7******10</p><p> 5******8******12</p><p> 6******9******13</p><p> 7******10******15</p><p> 8******11******16</p><p> 9******12******18</p><p> 10*****13******19</p><p> 11*****14******21</p><p> 12*****15******22</p><p> 13*****16******24</p><p> 14*****17******25</p><p> 15*****18******27</p><p> 16*****19******28</p><p> 17*****20******30</p><p> 18*****21******31</p><p> 19*****22******32</p><p> 20*****23******34</p><p></p><p>Each skill designated with a single * is a core skill, each with **** is indented within it. It is then either a subskill (as defined in this document), or an example of pick-one, such as Knowledges are in D20 core. This is indicated below.</p><p></p><p></p><p>* Athletics </p><p style="margin-left: 20px">Jump</p> <p style="margin-left: 20px">Swim</p> <p style="margin-left: 20px">Climb</p> <p style="margin-left: 20px">Run</p> <p style="margin-left: 20px">Balance</p><p>*Deception</p><p style="margin-left: 20px">Disguise </p> <p style="margin-left: 20px">Innuendo</p> <p style="margin-left: 20px">Hide Emotion</p> <p style="margin-left: 20px">Bluff</p><p>*Concentration</p><p>*Craft/Repair (Pick One)</p><p style="margin-left: 20px">Armor</p> <p style="margin-left: 20px">Ale</p> <p style="margin-left: 20px">Swords</p> <p style="margin-left: 20px">Sculpting</p> <p style="margin-left: 20px">Sewing</p><p>*Escape Artist</p><p>*Forgery</p><p>*Investigate </p><p style="margin-left: 20px">Gather Information</p> <p style="margin-left: 20px">Research</p> <p style="margin-left: 20px">Puzzle</p> <p style="margin-left: 20px">Riddle</p> <p style="margin-left: 20px">Examine Artifacts</p> <p style="margin-left: 20px">Decipher Script</p><p>*Handle Animal</p><p style="margin-left: 20px">Ride</p> <p style="margin-left: 20px">Train</p> <p style="margin-left: 20px">Calm</p><p>*Hide</p><p>*Knowledge (Pick One)</p><p style="margin-left: 20px">Engineering</p> <p style="margin-left: 20px">Streatwise</p> <p style="margin-left: 20px">Ettique</p> <p style="margin-left: 20px">Occult</p> <p style="margin-left: 20px">Law</p> <p style="margin-left: 20px"><p style="margin-left: 20px">Dwarven Law</p> </p> <p style="margin-left: 20px"><p style="margin-left: 20px">Gnomish Law</p> </p> <p style="margin-left: 20px">Local (Pick One)</p> <p style="margin-left: 20px"><p style="margin-left: 20px">Voustha</p> </p> <p style="margin-left: 20px"><p style="margin-left: 20px">Grensha</p> </p> <p style="margin-left: 20px"><p style="margin-left: 20px">Nagog</p> </p><p>*Linguistics</p><p style="margin-left: 20px">Orc</p> <p style="margin-left: 20px">Goblin</p> <p style="margin-left: 20px">Kobold</p><p>*Listen</p><p>*Manipulation</p><p style="margin-left: 20px">Pick Pockets</p> <p style="margin-left: 20px">Juggling</p> <p style="margin-left: 20px">Slight of Hand</p><p>*Move Silently</p><p>*Perform</p><p style="margin-left: 20px">Sing</p> <p style="margin-left: 20px">Oratory</p><p>*Persuade</p><p style="margin-left: 20px">Intimidate</p> <p style="margin-left: 20px">Bribe</p> <p style="margin-left: 20px">Bargain</p> <p style="margin-left: 20px">Interrogate</p> <p style="margin-left: 20px">Seduce</p> <p style="margin-left: 20px">Motivate</p> <p style="margin-left: 20px">Diplomacy</p><p>*Search</p><p style="margin-left: 20px">Track</p><p>*Sense Motive</p><p style="margin-left: 20px">Empathy</p> <p style="margin-left: 20px">Motivation</p><p>*Spot</p><p style="margin-left: 20px">Appraise</p><p>*Tinker</p><p style="margin-left: 20px">Open Locks</p> <p style="margin-left: 20px">Disable Device </p><p>*Spellcraft</p><p>*Survival</p><p style="margin-left: 20px">Use Rope</p> <p style="margin-left: 20px">Find Shelter</p> <p style="margin-left: 20px">Forage</p> <p style="margin-left: 20px">Hunt</p> <p style="margin-left: 20px">Navigate</p> <p style="margin-left: 20px">Predict Weather</p><p>*Treat Injury</p><p style="margin-left: 20px">Herbalism</p> <p style="margin-left: 20px">Surgery</p> <p style="margin-left: 20px">Field Medicine</p><p>*Tumble</p><p>*Vocation (Pick One)</p><p style="margin-left: 20px">Barber</p> <p style="margin-left: 20px">Sailor</p> <p style="margin-left: 20px">Merchant</p> <p style="margin-left: 20px">Sewing</p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 2111232, member: 9051"] As part of my ongoing effort to mold D20 into a system more suitable to my personal style of play, I'd like to introduce a system I've been thinking about- It modifiies Skills in such a way that Characters can have a greater specialization, without crippling their existing works. The skills below are examples, not to be taken as the only skills, particularly with regard to the knowledges, crafts, professions, etc. Better formatted version at [url]http://www.darkenedsky.com/Subskills.pdf[/url], as I can't get ENworld to format nicely. Sub-skills- To accept greater variation in the skills in D20, we can break several of the skills into Sub-skills. Each Subskill is an aspect of a skill, used in a particular instance. For instance, the Athletics skill can be used to allow a character to Jump,Swim,Climb, or Balance. He can put ranks into Athletics normally, and perform any of these sub-skills, or any other action requiring athletics, with his normal Athletics score. He is also able to put skill points into each sub-skill, however. For each skill point that he puts into a sub-skill, he gains two ranks in that sub-skill. To calculate the total modifier that a character has to a sub-skill, the character adds the ranks specific to the sub-skill, and the ranks in the "core" skill above it. Example- Gareth the 1st level Acrobat has an Athletics with 4 ranks. He has an 18 dex, so his modifier to Balance is 8. Upon reaching 2nd level, Gareth spends one skill point specificly in the sub-skill of Balance-- This skill point grants him two ranks, bringing his ranks in Balance to 6, the maximum allowed at his level. His modifier to Balance is now 10, although the modifier to his other Athletics skills is unchanged. Max Ranks = Level + 3 Max Subskill Ranks = 1.5 Max ranks Level Max******Max ****Ranks******Sub-skill Ranks 1******4******6 2******5******7 3******6******9 4******7******10 5******8******12 6******9******13 7******10******15 8******11******16 9******12******18 10*****13******19 11*****14******21 12*****15******22 13*****16******24 14*****17******25 15*****18******27 16*****19******28 17*****20******30 18*****21******31 19*****22******32 20*****23******34 Each skill designated with a single * is a core skill, each with **** is indented within it. It is then either a subskill (as defined in this document), or an example of pick-one, such as Knowledges are in D20 core. This is indicated below. * Athletics [indent]Jump[/indent] [indent]Swim[/indent] [indent]Climb[/indent] [indent]Run[/indent] [indent]Balance[/indent] *Deception [indent]Disguise [/indent] [indent]Innuendo[/indent] [indent]Hide Emotion[/indent] [indent]Bluff[/indent] *Concentration *Craft/Repair (Pick One) [indent]Armor[/indent] [indent]Ale[/indent] [indent]Swords[/indent] [indent]Sculpting[/indent] [indent]Sewing[/indent] *Escape Artist *Forgery *Investigate [indent]Gather Information[/indent] [indent]Research[/indent] [indent]Puzzle[/indent] [indent]Riddle[/indent] [indent]Examine Artifacts[/indent] [indent]Decipher Script[/indent] *Handle Animal [indent]Ride[/indent] [indent]Train[/indent] [indent]Calm[/indent] *Hide *Knowledge (Pick One) [indent]Engineering[/indent] [indent]Streatwise[/indent] [indent]Ettique[/indent] [indent]Occult[/indent] [indent]Law[/indent] [indent][indent]Dwarven Law[/indent][/indent] [indent][indent]Gnomish Law[/indent][/indent] [indent]Local (Pick One)[/indent] [indent][indent]Voustha[/indent][/indent] [indent][indent]Grensha[/indent][/indent] [indent][indent]Nagog[/indent][/indent] *Linguistics [indent]Orc[/indent] [indent]Goblin[/indent] [indent]Kobold[/indent] *Listen *Manipulation [indent]Pick Pockets[/indent] [indent]Juggling[/indent] [indent]Slight of Hand[/indent] *Move Silently *Perform [indent]Sing[/indent] [indent]Oratory[/indent] *Persuade [indent]Intimidate[/indent] [indent]Bribe[/indent] [indent]Bargain[/indent] [indent]Interrogate[/indent] [indent]Seduce[/indent] [indent]Motivate[/indent] [indent]Diplomacy[/indent] *Search [indent]Track[/indent] *Sense Motive [indent]Empathy[/indent] [indent]Motivation[/indent] *Spot [indent]Appraise[/indent] *Tinker [indent]Open Locks[/indent] [indent]Disable Device [/indent] *Spellcraft *Survival [indent]Use Rope[/indent] [indent]Find Shelter[/indent] [indent]Forage[/indent] [indent]Hunt[/indent] [indent]Navigate[/indent] [indent]Predict Weather[/indent] *Treat Injury [indent]Herbalism[/indent] [indent]Surgery[/indent] [indent]Field Medicine[/indent] *Tumble *Vocation (Pick One) [indent]Barber[/indent] [indent]Sailor[/indent] [indent]Merchant[/indent] [indent]Sewing[/indent] [/QUOTE]
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