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Skills and Sub-skills
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<blockquote data-quote="RandomUsernamehmimo71" data-source="post: 2117213" data-attributes="member: 9051"><p>If moving swim out of Athletics is a good idea, then you can do that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Hell, I can do it in my game. The reason it's there is that the DC to swim in calm, normal water is 10.</p><p>Anyone can do it.. Which makes the skill particularly underpowered. It's simply Not wort the skillpoints, when people could be putting them in more-used skills such as tumble, or Hide & Move.</p><p></p><p> </p><p>In a way, I suppose. I was trying to show off the idea. You can't do that with just the skills in the PHB <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>The idea was to create "sub-skills" that are a specialization of a particular skill, ie, One aspect. This implies breaking the skill up into it's component parts, so you can specialize in one or two.</p><p>If one of my players wanted to specialize in an aspect I didn't think of, that's Great! Just go ahead and add it on.. I obviously didn't cover every possible sub-skill, particularly with Crafts/Knowledges/Profession <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I combined Jump/Climb/and Balance because they didn't get enough use as-is, and someone would be more likely to take them this way. It's the reason I included Swim as well.</p><p>I added "Run" because in D20 proper, there is no way to see who would win in a Sprint. </p><p>Races must be pretty boring, because everybody runs Exactly 4-5x 30ft/6sec</p><p></p><p></p><p>In investigate, I added two skills, Puzzle and Riddle, because my PCs have gotten stuck on a riddle that I've given them too many times, once nearly leading to a TPK. At times we both KNOW that their characters should be able to figure it out, as their characters are better trained at this, but an INT/WIS check doesn't seem like enough, given that the check can only be modified by 4, and the Roll itself is 1-20.. The roll will have FAR more to do with success than the Int score.</p><p>Hence, the expanded skill.</p><p></p><p></p><p>I pulled Pick Pockets into Manipulation, so that I could include classic Slight of Hand/Prestidigitation as an additional sub-skill. </p><p></p><p>I broke the parts of Diplomacy into the Persuade subskills, such as Bargaining to receive a better price, or seducing someone at a bar <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>The Diplomacy skill I left in as a sub-skill I meant more as a Charm.. A Make people think what I'm saying makes sense.</p><p></p><p>I renamed Profession to Vocation because I HATE the way profession works in D20. It's basically Just for making money in downtime, or for NPCs to make money. My thought with Vocation is that people should be able to make checks to know Basic Knowedge things in their field- For instance..</p><p>What ocean water looks like when it's deep, versus when it's shallow might not be basic knowedlge (Low DC. 10ish) to you and I, but to a sailor, it absolutely should be. My thought for Vocation is that not only could PCs use the skill to make money, but they could use it for checks against the things they aught to know.</p><p></p><p></p><p></p><p>In all, I think that a subskill system that allows MaxRanks*1.5 isn't over-balanced. It still caps you each level, it just lets you sacrafice some uses of a skill, to get better in others.</p><p></p><p>If you'd rather, you could look at the system as a Feat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Feat: Specialization</p><p>Choose one aspect of a skill, such as hunting in survival, or Bribe in Persuade. The characters ability is this sub-skill gains a +5 competency bonus.</p><p>(This is twice the +5 skill emphasis bonus, knocked down one for fairness)</p><p></p><p>Personally, I like it as just skills, but that's another way to look at it, if it seems too powerful for you..</p><p></p><p></p><p>Ideas and thoughts are greatly appreciated.</p><p></p><p>(And does anyone know how to format a table in this blasted thing?)</p><p></p><p>Colin "Throwing out ideas" Davis</p></blockquote><p></p>
[QUOTE="RandomUsernamehmimo71, post: 2117213, member: 9051"] If moving swim out of Athletics is a good idea, then you can do that ;) Hell, I can do it in my game. The reason it's there is that the DC to swim in calm, normal water is 10. Anyone can do it.. Which makes the skill particularly underpowered. It's simply Not wort the skillpoints, when people could be putting them in more-used skills such as tumble, or Hide & Move. In a way, I suppose. I was trying to show off the idea. You can't do that with just the skills in the PHB ;) The idea was to create "sub-skills" that are a specialization of a particular skill, ie, One aspect. This implies breaking the skill up into it's component parts, so you can specialize in one or two. If one of my players wanted to specialize in an aspect I didn't think of, that's Great! Just go ahead and add it on.. I obviously didn't cover every possible sub-skill, particularly with Crafts/Knowledges/Profession ;) I combined Jump/Climb/and Balance because they didn't get enough use as-is, and someone would be more likely to take them this way. It's the reason I included Swim as well. I added "Run" because in D20 proper, there is no way to see who would win in a Sprint. Races must be pretty boring, because everybody runs Exactly 4-5x 30ft/6sec In investigate, I added two skills, Puzzle and Riddle, because my PCs have gotten stuck on a riddle that I've given them too many times, once nearly leading to a TPK. At times we both KNOW that their characters should be able to figure it out, as their characters are better trained at this, but an INT/WIS check doesn't seem like enough, given that the check can only be modified by 4, and the Roll itself is 1-20.. The roll will have FAR more to do with success than the Int score. Hence, the expanded skill. I pulled Pick Pockets into Manipulation, so that I could include classic Slight of Hand/Prestidigitation as an additional sub-skill. I broke the parts of Diplomacy into the Persuade subskills, such as Bargaining to receive a better price, or seducing someone at a bar ;) The Diplomacy skill I left in as a sub-skill I meant more as a Charm.. A Make people think what I'm saying makes sense. I renamed Profession to Vocation because I HATE the way profession works in D20. It's basically Just for making money in downtime, or for NPCs to make money. My thought with Vocation is that people should be able to make checks to know Basic Knowedge things in their field- For instance.. What ocean water looks like when it's deep, versus when it's shallow might not be basic knowedlge (Low DC. 10ish) to you and I, but to a sailor, it absolutely should be. My thought for Vocation is that not only could PCs use the skill to make money, but they could use it for checks against the things they aught to know. In all, I think that a subskill system that allows MaxRanks*1.5 isn't over-balanced. It still caps you each level, it just lets you sacrafice some uses of a skill, to get better in others. If you'd rather, you could look at the system as a Feat ;) Feat: Specialization Choose one aspect of a skill, such as hunting in survival, or Bribe in Persuade. The characters ability is this sub-skill gains a +5 competency bonus. (This is twice the +5 skill emphasis bonus, knocked down one for fairness) Personally, I like it as just skills, but that's another way to look at it, if it seems too powerful for you.. Ideas and thoughts are greatly appreciated. (And does anyone know how to format a table in this blasted thing?) Colin "Throwing out ideas" Davis [/QUOTE]
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