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Skills and Tiers
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<blockquote data-quote="Khaalis" data-source="post: 6298246" data-attributes="member: 2167"><p>I can see the argument here. I too think that 1 Grade in a skill per tier might be a bit too restrictive. However, as i mentioned in another thread, a possible medium ground here might be to allow certain traditions only a certain skill or small group of skills to be advanced as "Grade = Tier + 1".</p><p></p><p>For instance Alchemist might have "You may have a Grade in Alchemy and Brewing equal to your Tier +1."</p><p></p><p>I initially suggested this as 1 possible option to give non-caster Traditions to balance out the benefit caster Traditions gain in gaining a new Spell List each Grade since its worth 1,000xp that non-caster classes don't get.</p><p></p><p>Another way to do it might be simply to say that you can "specialize" in a number of skills, with specialization being "Skill Grade = Tier + 1". The number of skills could be determined a number of different ways:</p><p>* 1-2 per Tradition</p><p>* A set number of specializations ever (maybe 3-5?)</p><p>* A number of specializations based on a Derivative of your INT (perhaps INT*.5 [round down]?)</p><p></p><p>Just some thoughts on the subject.</p><p></p><p>PS: @ terryz - Welcome to the light, glad you came out of the shadows.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6298246, member: 2167"] I can see the argument here. I too think that 1 Grade in a skill per tier might be a bit too restrictive. However, as i mentioned in another thread, a possible medium ground here might be to allow certain traditions only a certain skill or small group of skills to be advanced as "Grade = Tier + 1". For instance Alchemist might have "You may have a Grade in Alchemy and Brewing equal to your Tier +1." I initially suggested this as 1 possible option to give non-caster Traditions to balance out the benefit caster Traditions gain in gaining a new Spell List each Grade since its worth 1,000xp that non-caster classes don't get. Another way to do it might be simply to say that you can "specialize" in a number of skills, with specialization being "Skill Grade = Tier + 1". The number of skills could be determined a number of different ways: * 1-2 per Tradition * A set number of specializations ever (maybe 3-5?) * A number of specializations based on a Derivative of your INT (perhaps INT*.5 [round down]?) Just some thoughts on the subject. PS: @ terryz - Welcome to the light, glad you came out of the shadows. [/QUOTE]
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