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<blockquote data-quote="Darth Palpy" data-source="post: 6299610" data-attributes="member: 82091"><p>Mainly they are changes to the advancement rule. "Specialization" only permit, in this instance, to go beyond the limit of 1 skill level by tier, to a maximun of Tier +1. Within limits, that is, as defined by the Tier for most skills, and in our particular game, for the different Lores, as defined by INT/3.</p><p></p><p>As for the number of skills, it doesn't change for a career. We didn't modify careers (we are trying to build new careers, as it is, a Priest and a Noble one). The only mechanic involved give a bonus to go beyond limitation about 1 rule, nothing more. </p><p>But as we've seen, it greatly impacts the game play and the perception players have of their characters. It doesn't promote broken characters, only relatively efficient ones.</p><p></p><p>I hope I've been much more clearer about the subject, but english being not my first language, I worry I didn't convey as well as I would the notions I've explained.</p></blockquote><p></p>
[QUOTE="Darth Palpy, post: 6299610, member: 82091"] Mainly they are changes to the advancement rule. "Specialization" only permit, in this instance, to go beyond the limit of 1 skill level by tier, to a maximun of Tier +1. Within limits, that is, as defined by the Tier for most skills, and in our particular game, for the different Lores, as defined by INT/3. As for the number of skills, it doesn't change for a career. We didn't modify careers (we are trying to build new careers, as it is, a Priest and a Noble one). The only mechanic involved give a bonus to go beyond limitation about 1 rule, nothing more. But as we've seen, it greatly impacts the game play and the perception players have of their characters. It doesn't promote broken characters, only relatively efficient ones. I hope I've been much more clearer about the subject, but english being not my first language, I worry I didn't convey as well as I would the notions I've explained. [/QUOTE]
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