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<blockquote data-quote="Morrus" data-source="post: 6299722" data-attributes="member: 1"><p>Swinginess in this context refers to large dice pools and very large variations in dice pools between characters. As a whole, through various reductions, the dice pools have been roughly halved in size since the initial playtest documents which had some starting characters routinely rolling 10d6 and others rolling 3d6, which makes things far too unpredictable for effective adventure design. Various things have been trimmed in different places over the months, bringing that down enormously. </p><p></p><p>That said, the main area where swinginess was an issue was combat - something that all characters engage in. Obviously not all characters engage in medical practice or piloting, etc. so there is some argument to be made for not being as strict with those types of skills.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6299722, member: 1"] Swinginess in this context refers to large dice pools and very large variations in dice pools between characters. As a whole, through various reductions, the dice pools have been roughly halved in size since the initial playtest documents which had some starting characters routinely rolling 10d6 and others rolling 3d6, which makes things far too unpredictable for effective adventure design. Various things have been trimmed in different places over the months, bringing that down enormously. That said, the main area where swinginess was an issue was combat - something that all characters engage in. Obviously not all characters engage in medical practice or piloting, etc. so there is some argument to be made for not being as strict with those types of skills. [/QUOTE]
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