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General Tabletop Discussion
*Pathfinder & Starfinder
Skills as Feats
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<blockquote data-quote="Michael Morris" data-source="post: 3252856" data-attributes="member: 87"><p>I disagree for this reason - Mastery is +level. If you take Mastery in a skill at 8th level you'll be getting a considerable bonus. I think I will follow Screwhead's suggestion of trained = max cross-class ranks (round down) and mastery = max ranks.</p><p></p><p>I don't want multiple ranks of mastery though - that takes a step in the wrong direction and will only serve to gobble up feats more. Look at the game outside the box for a moment -- MOST DC's are set such that your average character with max ranks has between a 50-75% shot at hitting that DC regardless of the target number aimed at. Hence making the skill a pair of feats investment is fair I think. Making characters constantly spend feat slots on skills over the life of their characters is TOO MUCH LIKE skill point which is what I'm moving away from. By making the skills into feats I'm changing it from "I have X skill in this" to "I do X well and I do Y really well." I don't want to track how many points a character has in a skill, I certainly don't want to track how many feats beyond 2 he has wrapped up in it.</p><p></p><p>As to balancing the normal feats - I feel skill feats should be the floor, or close to it. Expanding your skills should be a viable option at higher levels, but not the only option. For many classes the only way this is going to happen is if they use their normal feat slots on these. </p><p></p><p>Also any feat weaker than the skill feats (cough *toughness* cough) needs rewriting (IMC toughness is +1 hit point / level).</p><p></p><p>I'm going to play with this and tweak it, but last night's character generation went a HELL of a lot faster than it has in years past, without sacrificing too much play depth.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 3252856, member: 87"] I disagree for this reason - Mastery is +level. If you take Mastery in a skill at 8th level you'll be getting a considerable bonus. I think I will follow Screwhead's suggestion of trained = max cross-class ranks (round down) and mastery = max ranks. I don't want multiple ranks of mastery though - that takes a step in the wrong direction and will only serve to gobble up feats more. Look at the game outside the box for a moment -- MOST DC's are set such that your average character with max ranks has between a 50-75% shot at hitting that DC regardless of the target number aimed at. Hence making the skill a pair of feats investment is fair I think. Making characters constantly spend feat slots on skills over the life of their characters is TOO MUCH LIKE skill point which is what I'm moving away from. By making the skills into feats I'm changing it from "I have X skill in this" to "I do X well and I do Y really well." I don't want to track how many points a character has in a skill, I certainly don't want to track how many feats beyond 2 he has wrapped up in it. As to balancing the normal feats - I feel skill feats should be the floor, or close to it. Expanding your skills should be a viable option at higher levels, but not the only option. For many classes the only way this is going to happen is if they use their normal feat slots on these. Also any feat weaker than the skill feats (cough *toughness* cough) needs rewriting (IMC toughness is +1 hit point / level). I'm going to play with this and tweak it, but last night's character generation went a HELL of a lot faster than it has in years past, without sacrificing too much play depth. [/QUOTE]
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