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Skills As Saves
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<blockquote data-quote="Sadrik" data-source="post: 3068821" data-attributes="member: 14506"><p>I dont want to get distracted here but 2 skill points for a number of classes is just horrible.</p><p></p><p> Yeah it is but that is definitely not the only problem.</p><p></p><p> I really think this is one of the problems with the core skill system too.</p><p></p><p>Are you referring to the fact that my system has 6 levels of skill and yours has 3? What specifically are you referring to here?</p><p></p><p>Agreed, it does increase the skill power a bit at early levels. But by high level this should balance out. True there may be a small handful of people out there that think the current system offers enough skill points to make a decently skilled character... :\ </p><p></p><p>You are right this system does downplay intelligence and the human bonus. But it doesnt downplay it as much as you might think. Remember that 1 point of int or 1 human bonus actually multiply out to a multiple skill ranks at higher level. For instance: two duplicate 12th level characters one is an elf with average alchemy and the other is a human with good alchemy the elf has +8 base ranks and the human has +12 base ranks. So that 1 skill point does make a difference. The same argument caries over with intelligence bonuses too.</p><p></p><p>I think you are forgetting that: </p><p></p><p>So, a Rogue that buys one of his myriad of class skills starts out with an average skill rating rather than poor for 1 skill point. So to max out a class skill that the rogue bought at first level only costs 3 skill points rather than 4.</p><p></p><p>Also, a note on strategically placing your skill points in this system. At low levels good is nearly as good as supreme (1 point difference). So, I would get my key skills up to good and then improve them at mid level to supreme.</p><p></p><p>I like the concept of giving different classes different bonuses after 1st level. However, I also like the simpler version of every even character level characters get +1 skill point (similar to gaining a feat every 3rd level). I did something like what you are talking about with the rogue. I gave them bonus skill points every odd level as a class feature.</p><p></p><p>So to carry your idea, if 8 point guys got: 3, 5, 7, 9, 11, 13, 15, 17, and 19</p><p>6 point guys could get: 3, 7, 11, 15, and 19</p><p>4 point guys could get: 5, 9, 13, and 17</p><p>and 2 point guys could get: 7, 13, and 19</p><p></p><p>I kind of like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I always felt the rogue was far and away the super skill monkey. This makes them a little less so.</p><p></p><p>So to reiterate how this works: the even skill point bonus is not a class feature it is like gaining feats every third level or ability boosts every fourth level. Then the odd level skill things discussed above are class features. </p><p></p><p>BTW Airwalkrr, I do like your system. Like I said in your thread it has less gradation but includes a pretty complex skill specializing system.</p><p></p><p>Sadrik</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3068821, member: 14506"] I dont want to get distracted here but 2 skill points for a number of classes is just horrible. Yeah it is but that is definitely not the only problem. I really think this is one of the problems with the core skill system too. Are you referring to the fact that my system has 6 levels of skill and yours has 3? What specifically are you referring to here? Agreed, it does increase the skill power a bit at early levels. But by high level this should balance out. True there may be a small handful of people out there that think the current system offers enough skill points to make a decently skilled character... :\ You are right this system does downplay intelligence and the human bonus. But it doesnt downplay it as much as you might think. Remember that 1 point of int or 1 human bonus actually multiply out to a multiple skill ranks at higher level. For instance: two duplicate 12th level characters one is an elf with average alchemy and the other is a human with good alchemy the elf has +8 base ranks and the human has +12 base ranks. So that 1 skill point does make a difference. The same argument caries over with intelligence bonuses too. I think you are forgetting that: So, a Rogue that buys one of his myriad of class skills starts out with an average skill rating rather than poor for 1 skill point. So to max out a class skill that the rogue bought at first level only costs 3 skill points rather than 4. Also, a note on strategically placing your skill points in this system. At low levels good is nearly as good as supreme (1 point difference). So, I would get my key skills up to good and then improve them at mid level to supreme. I like the concept of giving different classes different bonuses after 1st level. However, I also like the simpler version of every even character level characters get +1 skill point (similar to gaining a feat every 3rd level). I did something like what you are talking about with the rogue. I gave them bonus skill points every odd level as a class feature. So to carry your idea, if 8 point guys got: 3, 5, 7, 9, 11, 13, 15, 17, and 19 6 point guys could get: 3, 7, 11, 15, and 19 4 point guys could get: 5, 9, 13, and 17 and 2 point guys could get: 7, 13, and 19 I kind of like that :). I always felt the rogue was far and away the super skill monkey. This makes them a little less so. So to reiterate how this works: the even skill point bonus is not a class feature it is like gaining feats every third level or ability boosts every fourth level. Then the odd level skill things discussed above are class features. BTW Airwalkrr, I do like your system. Like I said in your thread it has less gradation but includes a pretty complex skill specializing system. Sadrik [/QUOTE]
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