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General Tabletop Discussion
*TTRPGs General
Skills As "Weapons"
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<blockquote data-quote="Janx" data-source="post: 5642785" data-attributes="member: 8835"><p>some time ago, I toyed with the homebrew idea to turn D&D into skills based, by making the weapons be skills. Thus BAB was really ranks in skills.</p><p></p><p>The trick would be, to set the SP per level (like using rogue's 8x factor) as the model, and giving each class enough class-oriented skills to burn the points on and spread things out.</p><p></p><p></p><p>The danger of skills-based designs is that they can allow a player to cherry pick skills to break the system. This is akin to the danger of any multi-classing ruleset as well.</p><p></p><p>You can tell you have an imbalance, when nobody plays a pure "class" oriented PC. They all wield swords, cast spells, and sneak like crazy.</p></blockquote><p></p>
[QUOTE="Janx, post: 5642785, member: 8835"] some time ago, I toyed with the homebrew idea to turn D&D into skills based, by making the weapons be skills. Thus BAB was really ranks in skills. The trick would be, to set the SP per level (like using rogue's 8x factor) as the model, and giving each class enough class-oriented skills to burn the points on and spread things out. The danger of skills-based designs is that they can allow a player to cherry pick skills to break the system. This is akin to the danger of any multi-classing ruleset as well. You can tell you have an imbalance, when nobody plays a pure "class" oriented PC. They all wield swords, cast spells, and sneak like crazy. [/QUOTE]
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