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General Tabletop Discussion
*TTRPGs General
Skills As "Weapons"
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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5642821" data-attributes="member: 6677983"><p>OMEN does something similar to this: everything falls into one of eight Skills, and each Skill has three Specialties.</p><p></p><p>For example, let us say that you wish to be highly capable with the use of a spear. The player would need to apply points into the Melee Combat Skill, which would unlock its three specialties. Further, if the player truly wished to specialize with the spear, he could select the Poles specialty, pertaining to all longer weapons that have some form of polearm makeup (halberd, spear, naginata, whatever). Therefore, whenever the character uses melee weapons, he has some amount of skill due to being good in general at the Melee Combat skill, but is exceptionally good at Pole use, in this case embodied as a Spear.</p><p></p><p>This same system percolates throughout the entirety of OMEN, including social, technological, or perception instances where rolls are required. It has been very easy and intuitive to explain to beginners as well as giving a breath of fresh air to many staunch and rather colorful veterans of RPGs. </p><p></p><p>All "damage" is indicated by the degree of success of the Roll. Since the degree of success is the difference between the attacker/pursuer's Roll and the defender/obstacle's Roll (or static Target Number in some instances), it is very easy to apply a level of magnitude to it.</p><p></p><p>An exceptional high Roll opposed to an exceptionally low Roll deals a rather large degree of success, while two exceptionally high Rolls, even if the attacker's was slightly higher than the defender's, only signifies a minor degree of success. This is of course geared toward combat, but can also be used descriptively and logically in arguments, disarming explosives, or climbing steep walls and the like.</p><p></p><p>There are other systems that do something similar, but we are fully committed to the model and believe that it makes a smooth and fun role-playing experience.</p><p></p><p>So to be brief, yes, Skills as weapons works quite well, and will be published in the OMEN RPG shortly.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5642821, member: 6677983"] OMEN does something similar to this: everything falls into one of eight Skills, and each Skill has three Specialties. For example, let us say that you wish to be highly capable with the use of a spear. The player would need to apply points into the Melee Combat Skill, which would unlock its three specialties. Further, if the player truly wished to specialize with the spear, he could select the Poles specialty, pertaining to all longer weapons that have some form of polearm makeup (halberd, spear, naginata, whatever). Therefore, whenever the character uses melee weapons, he has some amount of skill due to being good in general at the Melee Combat skill, but is exceptionally good at Pole use, in this case embodied as a Spear. This same system percolates throughout the entirety of OMEN, including social, technological, or perception instances where rolls are required. It has been very easy and intuitive to explain to beginners as well as giving a breath of fresh air to many staunch and rather colorful veterans of RPGs. All "damage" is indicated by the degree of success of the Roll. Since the degree of success is the difference between the attacker/pursuer's Roll and the defender/obstacle's Roll (or static Target Number in some instances), it is very easy to apply a level of magnitude to it. An exceptional high Roll opposed to an exceptionally low Roll deals a rather large degree of success, while two exceptionally high Rolls, even if the attacker's was slightly higher than the defender's, only signifies a minor degree of success. This is of course geared toward combat, but can also be used descriptively and logically in arguments, disarming explosives, or climbing steep walls and the like. There are other systems that do something similar, but we are fully committed to the model and believe that it makes a smooth and fun role-playing experience. So to be brief, yes, Skills as weapons works quite well, and will be published in the OMEN RPG shortly. [/QUOTE]
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