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General Tabletop Discussion
*TTRPGs General
Skills As "Weapons"
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<blockquote data-quote="LostSoul" data-source="post: 5642920" data-attributes="member: 386"><p>This is how skill challenges work - or at least how I use them. I set the number of successes you need by making a Reaction Roll (or setting one if I already know). That's the NPC's obstinacy. I use these kinds of social skill challenges often - my last gave had 5 of them, and no combat.</p><p></p><p></p><p></p><p>NPCs can still act, like normal.</p><p></p><p>Social interactions are quite complex and if you try to "model" them using some kind of system without player judgement or interpretation I don't know if it'll be successful. Beware simply matching skill checks to DCs and subtracting HP - that's boring.</p><p></p><p>Look into other games that already do this. Sorcerer and the games that were designed in its tradition are good ones to check out.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5642920, member: 386"] This is how skill challenges work - or at least how I use them. I set the number of successes you need by making a Reaction Roll (or setting one if I already know). That's the NPC's obstinacy. I use these kinds of social skill challenges often - my last gave had 5 of them, and no combat. NPCs can still act, like normal. Social interactions are quite complex and if you try to "model" them using some kind of system without player judgement or interpretation I don't know if it'll be successful. Beware simply matching skill checks to DCs and subtracting HP - that's boring. Look into other games that already do this. Sorcerer and the games that were designed in its tradition are good ones to check out. [/QUOTE]
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