Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Skills As "Weapons"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5642923" data-attributes="member: 52734"><p>While it might be more of a stretch, the above might also work for a good number of skill challenges. Instead of X number of skill checks, you keep rolling and dealing damage to the problem (convincing the baron to see your way, putting distance between you and the giants chasing you, etc.).</p><p></p><p>The price for failure would be that the character takes damage (based on the obstacle's difficulty - the Baron might do d4 to d8 depending on how much power he wields, the giant example might deal d12). Possibly even effects (dazed, slowed, etc.)</p><p></p><p>This allows you to change options in the middle of the encounter without too much shifting gears. </p><p></p><p>Perhaps in the case of the Baron, say an assassin attacks - the party may already be partly exhausted from the conference. If the assassin wounds the Baron, but is defeated, it may be all the easier to convince him to help now. "See, my Lord, Kalarel wants you dead!"</p><p></p><p>Or the reverse - a smooth-talking worm-tongued noble enters the conversation, his words "healing" or restoring the Baron's resolve. Now the party not only has to win over the Baron, they've got to shut this guy up.</p><p></p><p></p><p>In the other example, you may decide to turn and face the giants. Both of you may already be down a handful of hit points from your exertion of trying to escape. Will you try to talk them down, trick them or flat out fight them now that you and they are tired of running? What's gone before can be used to further apply to the situation at hand.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5642923, member: 52734"] While it might be more of a stretch, the above might also work for a good number of skill challenges. Instead of X number of skill checks, you keep rolling and dealing damage to the problem (convincing the baron to see your way, putting distance between you and the giants chasing you, etc.). The price for failure would be that the character takes damage (based on the obstacle's difficulty - the Baron might do d4 to d8 depending on how much power he wields, the giant example might deal d12). Possibly even effects (dazed, slowed, etc.) This allows you to change options in the middle of the encounter without too much shifting gears. Perhaps in the case of the Baron, say an assassin attacks - the party may already be partly exhausted from the conference. If the assassin wounds the Baron, but is defeated, it may be all the easier to convince him to help now. "See, my Lord, Kalarel wants you dead!" Or the reverse - a smooth-talking worm-tongued noble enters the conversation, his words "healing" or restoring the Baron's resolve. Now the party not only has to win over the Baron, they've got to shut this guy up. In the other example, you may decide to turn and face the giants. Both of you may already be down a handful of hit points from your exertion of trying to escape. Will you try to talk them down, trick them or flat out fight them now that you and they are tired of running? What's gone before can be used to further apply to the situation at hand. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skills As "Weapons"
Top