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<blockquote data-quote="SeaWolf" data-source="post: 1251250" data-attributes="member: 15526"><p>I like your concept, and use something like this myself for my characters to keep them away from that problem, but I go about it a bit differently.</p><p></p><p>Each character is different in some way, so instead of having set templates, I take it on a individual basis. I'll take each character, based on the background that I have them do, and give them something to reflect that background that both me and the player can both agree on. This is normally bonuses to existing class skills or making some c/c skills class skills, but sometimes it's different(money, feat, reputation, family heirloom item, etc) It all depends on the character</p><p></p><p>Hope this helps</p><p></p><p>Sea</p></blockquote><p></p>
[QUOTE="SeaWolf, post: 1251250, member: 15526"] I like your concept, and use something like this myself for my characters to keep them away from that problem, but I go about it a bit differently. Each character is different in some way, so instead of having set templates, I take it on a individual basis. I'll take each character, based on the background that I have them do, and give them something to reflect that background that both me and the player can both agree on. This is normally bonuses to existing class skills or making some c/c skills class skills, but sometimes it's different(money, feat, reputation, family heirloom item, etc) It all depends on the character Hope this helps Sea [/QUOTE]
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