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Skills based Psi - 3E Psi has a major overhaul
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<blockquote data-quote="DreamChaser" data-source="post: 98273" data-attributes="member: 1190"><p><strong>been there, done that</strong></p><p></p><p>I tried something very similar to this before the PsHB came out and had it played then had a PsHB psion played after. In terms of "flavor" there was virtually no difference. Both had aspects that came through beautifully in the role playing (which is where flavor is most important). The difference was that it was harder to judge the power of the one I created against other characters.</p><p></p><p>In my mind, the system doesnt create flavor, the player does. A wizard can be lame or interesting depending on what the player has him do; the same is true of a psion, regardless of what the system is.</p><p></p><p>My concerns for you:</p><ol> <li data-xf-list-type="ol"><br /> *judging the power of your psions versus the power of other characters because there is no direct comparison with an established character. That is a big advantage of psions in 3e. Their power levels are equivalent to the spell levels.<br /> <br /> *if the powers are skills then there must be a REAL chance of failure which makes the class very unattractive compared to others. and if there is no real chace of failure, there is no point in making it skill based.<br /> <br /> *a skill based system makes Intelligence the absolute most important stat for a psion regardless of discipline chosen to specialize in making Shapers the most powerful/attractive.<br /> <br /> *I was dubious about the 10 levels of powers too, but I don't feel that it has ruined psionics at all. There is still a nice range of powers and they increase in effectiveness along consistant lines. Only two levels means that vastly differently powered powers will be in the same grouping. Nothing can convince me that Aura Sight and Disintegrate and Teleport are equivalent powers (but in 2e all three were Sciences).<br /> [/list=1]<br /> <br /> You may of course do as you wish. These are just some concerns I have encountered and noticed. I hope it helps you out.<br /> <br /> DC</li> </ol></blockquote><p></p>
[QUOTE="DreamChaser, post: 98273, member: 1190"] [b]been there, done that[/b] I tried something very similar to this before the PsHB came out and had it played then had a PsHB psion played after. In terms of "flavor" there was virtually no difference. Both had aspects that came through beautifully in the role playing (which is where flavor is most important). The difference was that it was harder to judge the power of the one I created against other characters. In my mind, the system doesnt create flavor, the player does. A wizard can be lame or interesting depending on what the player has him do; the same is true of a psion, regardless of what the system is. My concerns for you: [list=1] *judging the power of your psions versus the power of other characters because there is no direct comparison with an established character. That is a big advantage of psions in 3e. Their power levels are equivalent to the spell levels. *if the powers are skills then there must be a REAL chance of failure which makes the class very unattractive compared to others. and if there is no real chace of failure, there is no point in making it skill based. *a skill based system makes Intelligence the absolute most important stat for a psion regardless of discipline chosen to specialize in making Shapers the most powerful/attractive. *I was dubious about the 10 levels of powers too, but I don't feel that it has ruined psionics at all. There is still a nice range of powers and they increase in effectiveness along consistant lines. Only two levels means that vastly differently powered powers will be in the same grouping. Nothing can convince me that Aura Sight and Disintegrate and Teleport are equivalent powers (but in 2e all three were Sciences). [/list=1] You may of course do as you wish. These are just some concerns I have encountered and noticed. I hope it helps you out. DC[/list] [/QUOTE]
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