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Skills - Breaking the 4E Math?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4126615" data-attributes="member: 710"><p>I think they do stuff to make it more balanced. </p><p>1) If you use an attack power, you deal damage plus gain a special effect. If you would only use a skill, you get just a special effect. So, the attack might be little less likely to succeed, but it will have a higher impact as a whole, so the "average" result is similar.</p><p>2) Profiences seem to grant bonus to attacks. This can close the gap between skills and attacks, too.</p><p>3) Some classes also seem to get a "kicker" to their attacks. Again, closing the gap.</p><p></p><p>As a whole, I think one of the main reasons is because attacks work with powers, but skills do (usually) not. Since you can use powers to differentiate attack abilities, but usually can't do the same for skills, skills need a different way to support differentiation - if you're trained/expert, you gain a bonus, if not, then not.</p><p></p><p>I am not sure how well this will actually work in the long run. It might in fact be a flaw or at least an imperfection of the system. Ask me again later (in 8 years?). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4126615, member: 710"] I think they do stuff to make it more balanced. 1) If you use an attack power, you deal damage plus gain a special effect. If you would only use a skill, you get just a special effect. So, the attack might be little less likely to succeed, but it will have a higher impact as a whole, so the "average" result is similar. 2) Profiences seem to grant bonus to attacks. This can close the gap between skills and attacks, too. 3) Some classes also seem to get a "kicker" to their attacks. Again, closing the gap. As a whole, I think one of the main reasons is because attacks work with powers, but skills do (usually) not. Since you can use powers to differentiate attack abilities, but usually can't do the same for skills, skills need a different way to support differentiation - if you're trained/expert, you gain a bonus, if not, then not. I am not sure how well this will actually work in the long run. It might in fact be a flaw or at least an imperfection of the system. Ask me again later (in 8 years?). ;) [/QUOTE]
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