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General Tabletop Discussion
*Dungeons & Dragons
Skills from an old Legends & Lore article by Mike Mearls?
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<blockquote data-quote="Quickleaf" data-source="post: 6270484" data-attributes="member: 20323"><p>Back in 2011 when Monte Cook was still involved with D&D Next, Mike Mearls posted a very interesting rules concept for skill that involved proficiency ranks and very little dice rolling. I'm sure there are games which use a similar skill system. I'm curious to hear from folks what the feedback, whether online or in playtesting, was for this concept. Was it ever in the playtest?</p><p></p><p>While Mike Mearls does a good job of outlining the many benefits of such a skill system, he neglects to mention the major drawback: If you don't have the necessary proficiency rank you can't attempt a skill. It's meant to be a feature, but could easily be a drawback with certain skills that are sort of "universal adventurer skills."</p><p></p><p><a href="https://www.wizards.com/dnd/article.aspx?x=dnd/4ll/20110816" target="_blank">https://www.wizards.com/dnd/article.aspx?x=dnd/4ll/20110816</a></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6270484, member: 20323"] Back in 2011 when Monte Cook was still involved with D&D Next, Mike Mearls posted a very interesting rules concept for skill that involved proficiency ranks and very little dice rolling. I'm sure there are games which use a similar skill system. I'm curious to hear from folks what the feedback, whether online or in playtesting, was for this concept. Was it ever in the playtest? While Mike Mearls does a good job of outlining the many benefits of such a skill system, he neglects to mention the major drawback: If you don't have the necessary proficiency rank you can't attempt a skill. It's meant to be a feature, but could easily be a drawback with certain skills that are sort of "universal adventurer skills." [url]https://www.wizards.com/dnd/article.aspx?x=dnd/4ll/20110816[/url] [/QUOTE]
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Skills from an old Legends & Lore article by Mike Mearls?
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