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General Tabletop Discussion
*Dungeons & Dragons
Skills from an old Legends & Lore article by Mike Mearls?
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<blockquote data-quote="Quickleaf" data-source="post: 6271370" data-attributes="member: 20323"><p>With the Perception & Endurance question of whether they're treated as active or passive checks, I guess that depends on context. "I search for traps". "Make a Perception save." What's the difference between that and making a Perception check?</p><p></p><p></p><p>Narrower skills are better for a ranked system like this because it's easier to narrate "exclusivity" with them?</p><p></p><p></p><p>So let's say you determine the difficulty of a Stealth task is Novice. It's an auto-success for the Rogue trained in stealth, but everyone else not trained makes a check. What target number is used for that Stealth check? </p><p></p><p>And is it always the same or does it vary with a skill rank system? What I mean is, are DCs subjective to the character's skill level rather than the world? For the above example...the rogue doesn't need to check and auto-succeeds. For untrained characters, is the check always going to be DC 15? Or are there DC 12 Novice checks and DC 18 Novice checks? So, in effect, every task has both skill rank and numbered DC?</p><p></p><p></p><p>I tend to agree with this, but even then the breakdown is a bit murky for certain skills like Stealth or Streetwise (or whatever their equivalents are).</p><p></p><p>For example, what sorts of tasks would I put in these skill rank categories? And where would I draw the line between skill and advantage/disadvantage?</p><p></p><p>Stealth (Novice): Standing still in an area of heavy shadow or heavy cover/concealment.</p><p>Stealth (Trained): Moving slowly thru an area of heavy shadow or heavy cover/concealment.</p><p>Stealth (Master): Moving slowly thru an area of dim light or partial cover/concealment.</p><p></p><p>I've assumed that trained Stealth involves some movement as a baseline. I've also assumed that what differentiates masters is their ability to hide in dim light / partial cover or concealment. So a PC trained in Stralth could gain advantage by hiding in (a) pitch blackness or by (b) standing still; conversely, they'd be disadvantaged if they (a) tried to move their normal speed or (b) tried to hide in dim light or partial cover/concealment.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6271370, member: 20323"] With the Perception & Endurance question of whether they're treated as active or passive checks, I guess that depends on context. "I search for traps". "Make a Perception save." What's the difference between that and making a Perception check? Narrower skills are better for a ranked system like this because it's easier to narrate "exclusivity" with them? So let's say you determine the difficulty of a Stealth task is Novice. It's an auto-success for the Rogue trained in stealth, but everyone else not trained makes a check. What target number is used for that Stealth check? And is it always the same or does it vary with a skill rank system? What I mean is, are DCs subjective to the character's skill level rather than the world? For the above example...the rogue doesn't need to check and auto-succeeds. For untrained characters, is the check always going to be DC 15? Or are there DC 12 Novice checks and DC 18 Novice checks? So, in effect, every task has both skill rank and numbered DC? I tend to agree with this, but even then the breakdown is a bit murky for certain skills like Stealth or Streetwise (or whatever their equivalents are). For example, what sorts of tasks would I put in these skill rank categories? And where would I draw the line between skill and advantage/disadvantage? Stealth (Novice): Standing still in an area of heavy shadow or heavy cover/concealment. Stealth (Trained): Moving slowly thru an area of heavy shadow or heavy cover/concealment. Stealth (Master): Moving slowly thru an area of dim light or partial cover/concealment. I've assumed that trained Stealth involves some movement as a baseline. I've also assumed that what differentiates masters is their ability to hide in dim light / partial cover or concealment. So a PC trained in Stralth could gain advantage by hiding in (a) pitch blackness or by (b) standing still; conversely, they'd be disadvantaged if they (a) tried to move their normal speed or (b) tried to hide in dim light or partial cover/concealment. [/QUOTE]
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