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Skills from an old Legends & Lore article by Mike Mearls?
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<blockquote data-quote="RangerWickett" data-source="post: 6271612" data-attributes="member: 63"><p>I'm doing a homebrew fantasy RPG that will work like so:</p><p></p><p>There are seventeen skills (Acrobatics, Animal Handling, Athletics, Deception, Insight, Intimidation, Medicine, Perception, Persuasion, Search, Sleight of Hand, Stealth, Survival; Art/Craft -- various; Language -- various; Lore -- various; Profession -- various).</p><p></p><p>Lore groups are pretty broad, but still focused. Arcana, History, Law, Nature, Politics, Religion, Technology, Warfare, etc. </p><p></p><p>There are 6 skill ranks, and each rank requires an escalating number of skill points:</p><ul> <li data-xf-list-type="ul">0 - Untrained</li> <li data-xf-list-type="ul">1 - Trained (1 point, takes about a week). For language this represents basic speaking ability.</li> <li data-xf-list-type="ul">2 - Proficient (+2 more, or 3 points total, takes about a month). For language, this is fluency. Any extra in language is just showing off.</li> <li data-xf-list-type="ul">3 - Expert (+3 more, or 6 points total, takes about a year)</li> <li data-xf-list-type="ul">4 - Master (+4 more, or 10 points total, takes 4 years)</li> <li data-xf-list-type="ul">5 - Paragon (normally unattainable)</li> </ul><p></p><p>There’d be a feat – Skill Prodigy – which improves your ranks in a skill by 1. You can only take it once per skill. Normally, though, you have to wait a long time between leveling up skills that are already very trained.</p><p></p><p>At character creation you get three stages of skill points. 10 points for childhood (no more than rank 2), 15 points for adolescence (no more than rank 3), and 20 points for adulthood (no more than rank 4). You have to spend all your points in each stage before you can get the rest. This basically forces you to pick up some diversity in talents, not min-max.</p><p></p><p>(I might adjust the number of skill points a bit if necessary.)</p><p></p><p>Whenever you attempt an action, the GM determines how hard it is. You still roll a d20+ability mod for a skill check to see how you do (unless there's no risk from failure and no time pressure). On a natural 1, you act as if you had 1 fewer rank. On a 10, you act as if had 1 more rank. On a 20 you act as if you had 2 more ranks. Most of the time the challenge is not "Do I roll well enough," but rather "Can I come up with some way to give myself a bonus?"</p><p></p><p>We deal with the aspect of each PC specializing and the rest of the party never worrying by a) enforcing some element of skill dispersion by releasing skill points in three silos, and b) modifying the conceit of some skill checks. </p><p></p><p>Are you worried that one guy with 5 ranks in Persuade will get all the enemies to become friends? Well Persuade can only nudge someone's opinions, not shift them entirely, at least in the short term. The Persuader might get you past dinky guards and into the throne room, but he's not going to convince the king to hand over the crown.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6271612, member: 63"] I'm doing a homebrew fantasy RPG that will work like so: There are seventeen skills (Acrobatics, Animal Handling, Athletics, Deception, Insight, Intimidation, Medicine, Perception, Persuasion, Search, Sleight of Hand, Stealth, Survival; Art/Craft -- various; Language -- various; Lore -- various; Profession -- various). Lore groups are pretty broad, but still focused. Arcana, History, Law, Nature, Politics, Religion, Technology, Warfare, etc. There are 6 skill ranks, and each rank requires an escalating number of skill points: [list][*]0 - Untrained [*]1 - Trained (1 point, takes about a week). For language this represents basic speaking ability. [*]2 - Proficient (+2 more, or 3 points total, takes about a month). For language, this is fluency. Any extra in language is just showing off. [*]3 - Expert (+3 more, or 6 points total, takes about a year) [*]4 - Master (+4 more, or 10 points total, takes 4 years) [*]5 - Paragon (normally unattainable)[/list] There’d be a feat – Skill Prodigy – which improves your ranks in a skill by 1. You can only take it once per skill. Normally, though, you have to wait a long time between leveling up skills that are already very trained. At character creation you get three stages of skill points. 10 points for childhood (no more than rank 2), 15 points for adolescence (no more than rank 3), and 20 points for adulthood (no more than rank 4). You have to spend all your points in each stage before you can get the rest. This basically forces you to pick up some diversity in talents, not min-max. (I might adjust the number of skill points a bit if necessary.) Whenever you attempt an action, the GM determines how hard it is. You still roll a d20+ability mod for a skill check to see how you do (unless there's no risk from failure and no time pressure). On a natural 1, you act as if you had 1 fewer rank. On a 10, you act as if had 1 more rank. On a 20 you act as if you had 2 more ranks. Most of the time the challenge is not "Do I roll well enough," but rather "Can I come up with some way to give myself a bonus?" We deal with the aspect of each PC specializing and the rest of the party never worrying by a) enforcing some element of skill dispersion by releasing skill points in three silos, and b) modifying the conceit of some skill checks. Are you worried that one guy with 5 ranks in Persuade will get all the enemies to become friends? Well Persuade can only nudge someone's opinions, not shift them entirely, at least in the short term. The Persuader might get you past dinky guards and into the throne room, but he's not going to convince the king to hand over the crown. [/QUOTE]
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