Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skills Get Sea'd
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DanmarLOK" data-source="post: 4631807" data-attributes="member: 71480"><p>Sorry for the long post but it's chart/math heavy.</p><p></p><p>I just wanted to jump in and offer some math. Rather than compute a forumula, that kind of statistics is beyond me, I just computed 100,000,000 skill check rolls using this system with a base of 3d6 through 6d6 (maybe the DM gave a bonus d6 for pastry tribute or something). The average roll for each is 12.6, 16.8, 20.99, 25.20. The highest rolls for each set run from around 60 to around 80. Even with such a large sampling the high rolls varied by several points per run.</p><p></p><p>I computed the odds of DC's between 5 and 25 inclusive for the untrained, trained, trained+skill focused:</p><p></p><p>Untrained aka 3d6:</p><p>DC 5 success rate 98%</p><p>DC 8 success rate 83%</p><p>DC 10 success rate 66%</p><p>DC 12 success rate 49%</p><p>DC 15 success rate 30%</p><p>DC 18 success rate 16%</p><p>DC 20 success rate 11%</p><p>DC 22 success rate 6%</p><p>DC 25 success rate 3%</p><p></p><p>Trained aka 4d6</p><p>DC 5 success rate 99%</p><p>DC 8 success rate 97%</p><p>DC 10 success rate 90%</p><p>DC 12 success rate 78%</p><p>DC 15 success rate 57%</p><p>DC 18 success rate 38%</p><p>DC 20 success rate 28%</p><p>DC 22 success rate 17%</p><p>DC 25 success rate 12%</p><p></p><p>Trained + Skill Focus aka 5d6</p><p>DC 5 success rate 100%</p><p>DC 8 success rate 99%</p><p>DC 10 success rate 98%</p><p>DC 12 success rate 94%</p><p>DC 15 success rate 81%</p><p>DC 18 success rate 63%</p><p>DC 20 success rate 52%</p><p>DC 22 success rate 36%</p><p>DC 25 success rate 27%</p><p></p><p>Perhaps a simple rule of thumb would be DC 10 if you want the majority of the time for the skill to succeed. Add 5 if you want to make it primarily trained characters to succeed. Add another 5 if you want really want it made only by supremely trained characters. </p><p></p><p>The above though does NOT count any attribute bonuses.</p><p></p><p>If we assume an average of +2 to any skill check the numbers for the untrained change as shown below.</p><p></p><p>3d6 + 2 from attribute modifier</p><p>DC 5 success rate 100%</p><p>DC 8 success rate 95%</p><p>DC 10 success rate 83%</p><p>DC 12 success rate 66%</p><p>DC 15 success rate 42%</p><p>DC 18 success rate 25%</p><p>DC 20 success rate 17%</p><p>DC 22 success rate 9%</p><p>DC 25 success rate 6%</p><p></p><p>If it's a skill that's a primary stat for the character and they get a +4 then you have the below and a DC 10 is almost guaranteed for even the untrained character.</p><p></p><p>3d6+4 from stat mod</p><p>DC 5 success rate 100%</p><p>DC 8 success rate 99%</p><p>DC 10 success rate 95%</p><p>DC 12 success rate 83%</p><p>DC 15 success rate 57%</p><p>DC 18 success rate 35%</p><p>DC 20 success rate 25%</p><p>DC 22 success rate 13%</p><p>DC 25 success rate 9%</p><p></p><p>5d6+4 from stat mod</p><p>DC 5 success rate 100%</p><p>DC 8 success rate 100%</p><p>DC 10 success rate 99%</p><p>DC 12 success rate 99%</p><p>DC 15 success rate 96%</p><p>DC 18 success rate 86%</p><p>DC 20 success rate 76%</p><p>DC 22 success rate 58%</p><p>DC 25 success rate 46%</p><p></p><p>So as a more possibly accurate formula this might work out:</p><p></p><p>DC 10</p><p>Add 0 to 4 for stat bonuses.</p><p>Add 2 per tier over heroic.</p><p>Add 5 if you want trained characters to shine.</p><p>Add 5 if you want suprememly trained characters to shine.</p><p></p><p>So we end up with DC's between 10 and 28 (let's say 25 since I only computed dc 25). Again we toss out the 1/2 skill level since as a rough rule DC's go up by 1/2 level so again it's a wash and makes no difference.</p><p></p><p>At the low end even an untrained without a stat bonus is going to succeed 2/3rds of the time and at the high end the same character still has a 3% of success. </p><p></p><p>And with training, excess training for some and stat bonuses a character is going to make even that hard check at DC25 almost half the time. </p><p></p><p>Anyway, I like the rule, going to house rule it in definitely because I disliked the 'sorry, you're one point short of being able to possible do this.' factor of the existing skill chance. It's always possible someone could get lucky or have a brain blast or 'play above their abilities'. We all know the feeling of 'being in the zone' sometimes and doing things we couldn't ever do again. I once one night while trying to impress a girl back in my misspent youth, sank 108 balls straight on a pool table. That's a real pool table, not wii pool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> A feat I've never even remotely come close to doing before or since. To put it in these terms my dice exploded and I rolled six after six. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Under the standard DnD skill system I could never have done that.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4631807, member: 71480"] Sorry for the long post but it's chart/math heavy. I just wanted to jump in and offer some math. Rather than compute a forumula, that kind of statistics is beyond me, I just computed 100,000,000 skill check rolls using this system with a base of 3d6 through 6d6 (maybe the DM gave a bonus d6 for pastry tribute or something). The average roll for each is 12.6, 16.8, 20.99, 25.20. The highest rolls for each set run from around 60 to around 80. Even with such a large sampling the high rolls varied by several points per run. I computed the odds of DC's between 5 and 25 inclusive for the untrained, trained, trained+skill focused: Untrained aka 3d6: DC 5 success rate 98% DC 8 success rate 83% DC 10 success rate 66% DC 12 success rate 49% DC 15 success rate 30% DC 18 success rate 16% DC 20 success rate 11% DC 22 success rate 6% DC 25 success rate 3% Trained aka 4d6 DC 5 success rate 99% DC 8 success rate 97% DC 10 success rate 90% DC 12 success rate 78% DC 15 success rate 57% DC 18 success rate 38% DC 20 success rate 28% DC 22 success rate 17% DC 25 success rate 12% Trained + Skill Focus aka 5d6 DC 5 success rate 100% DC 8 success rate 99% DC 10 success rate 98% DC 12 success rate 94% DC 15 success rate 81% DC 18 success rate 63% DC 20 success rate 52% DC 22 success rate 36% DC 25 success rate 27% Perhaps a simple rule of thumb would be DC 10 if you want the majority of the time for the skill to succeed. Add 5 if you want to make it primarily trained characters to succeed. Add another 5 if you want really want it made only by supremely trained characters. The above though does NOT count any attribute bonuses. If we assume an average of +2 to any skill check the numbers for the untrained change as shown below. 3d6 + 2 from attribute modifier DC 5 success rate 100% DC 8 success rate 95% DC 10 success rate 83% DC 12 success rate 66% DC 15 success rate 42% DC 18 success rate 25% DC 20 success rate 17% DC 22 success rate 9% DC 25 success rate 6% If it's a skill that's a primary stat for the character and they get a +4 then you have the below and a DC 10 is almost guaranteed for even the untrained character. 3d6+4 from stat mod DC 5 success rate 100% DC 8 success rate 99% DC 10 success rate 95% DC 12 success rate 83% DC 15 success rate 57% DC 18 success rate 35% DC 20 success rate 25% DC 22 success rate 13% DC 25 success rate 9% 5d6+4 from stat mod DC 5 success rate 100% DC 8 success rate 100% DC 10 success rate 99% DC 12 success rate 99% DC 15 success rate 96% DC 18 success rate 86% DC 20 success rate 76% DC 22 success rate 58% DC 25 success rate 46% So as a more possibly accurate formula this might work out: DC 10 Add 0 to 4 for stat bonuses. Add 2 per tier over heroic. Add 5 if you want trained characters to shine. Add 5 if you want suprememly trained characters to shine. So we end up with DC's between 10 and 28 (let's say 25 since I only computed dc 25). Again we toss out the 1/2 skill level since as a rough rule DC's go up by 1/2 level so again it's a wash and makes no difference. At the low end even an untrained without a stat bonus is going to succeed 2/3rds of the time and at the high end the same character still has a 3% of success. And with training, excess training for some and stat bonuses a character is going to make even that hard check at DC25 almost half the time. Anyway, I like the rule, going to house rule it in definitely because I disliked the 'sorry, you're one point short of being able to possible do this.' factor of the existing skill chance. It's always possible someone could get lucky or have a brain blast or 'play above their abilities'. We all know the feeling of 'being in the zone' sometimes and doing things we couldn't ever do again. I once one night while trying to impress a girl back in my misspent youth, sank 108 balls straight on a pool table. That's a real pool table, not wii pool. :P A feat I've never even remotely come close to doing before or since. To put it in these terms my dice exploded and I rolled six after six. :) Under the standard DnD skill system I could never have done that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skills Get Sea'd
Top