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General Tabletop Discussion
*Pathfinder & Starfinder
Skills house rules? What's in YOUR game?
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<blockquote data-quote="Belbarrus" data-source="post: 920172" data-attributes="member: 10962"><p>Actually, I've made quite afew house rules regarding skills:</p><p></p><p>1) Rangers get 1 rank in Knowledge: (favored enemy) for each level that they obtain since picking that favored enemy</p><p>2) Bards get 6 skill points per level instead of 4.</p><p>3) Hobby skills. Each characters gets to select 3 skills that increase at maximum (level +3) whenever they go up in character level. These skills represent activities that the character participates in outside of their chosen profession. I have a limited list though, so players cannot just select *any* skill and claim it is their "hobby". But, for example, they can select Jump, Balance, Knowledge, Profession, Perform, etc as their hobby skills. These skills operated outside of the normal rules for increasing skills and, in case it matters, are considered "class" skills for that character.</p><p>4) Appraise is all or nothing. I have a list of what gold piece value you can appraise up to based on your total Appraise skill. For example if you have an Appraise skill of 5, you automatically know the value of something valued up to 100gp. If the item is valued at more than that, then all you know is that "it is valued at more than 100gp". The higher the skill, the higher the value you can appraise. I think a skill of 20 lets you evaluate up to 50,000gp (I cant recall the exact #'s).</p></blockquote><p></p>
[QUOTE="Belbarrus, post: 920172, member: 10962"] Actually, I've made quite afew house rules regarding skills: 1) Rangers get 1 rank in Knowledge: (favored enemy) for each level that they obtain since picking that favored enemy 2) Bards get 6 skill points per level instead of 4. 3) Hobby skills. Each characters gets to select 3 skills that increase at maximum (level +3) whenever they go up in character level. These skills represent activities that the character participates in outside of their chosen profession. I have a limited list though, so players cannot just select *any* skill and claim it is their "hobby". But, for example, they can select Jump, Balance, Knowledge, Profession, Perform, etc as their hobby skills. These skills operated outside of the normal rules for increasing skills and, in case it matters, are considered "class" skills for that character. 4) Appraise is all or nothing. I have a list of what gold piece value you can appraise up to based on your total Appraise skill. For example if you have an Appraise skill of 5, you automatically know the value of something valued up to 100gp. If the item is valued at more than that, then all you know is that "it is valued at more than 100gp". The higher the skill, the higher the value you can appraise. I think a skill of 20 lets you evaluate up to 50,000gp (I cant recall the exact #'s). [/QUOTE]
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Skills house rules? What's in YOUR game?
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