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Skills in 5E. Do we want them?
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<blockquote data-quote="mkill" data-source="post: 5779618" data-attributes="member: 55985"><p>Skills are probably the least controversial issue. I'd like to see a bit of a middle ground between 3E and 4E. </p><p></p><p>3E worked well in play, but character creation was way too convoluted, especially if you tried to make a rules-legal high level character. Too many fiddly bits, like class / cross-class (for each of your classes and prestige classes, aagh), racial bonuses, synergy bonuses, item bonuses, feat bonuses, extra skill points from increased intelligence (but not retroactively...) My Rogue never went past level 6 or so but it was already a pain, and he wasn't even multiclassed yet.</p><p></p><p>Oh, and then the game expected you to do this for every friggin NPC (and nothing had so much errata like NPC skill lists) If people who are paid to do this get it wrong, the system is too complicated.</p><p></p><p>I also never liked "cross-class skills", because many of them made no sense. Clerics didn't have Sense Motive as a class skill!</p><p>Cleric: "What is this guilty face, have you sinned, my son?"</p><p>Rogue: (bluffs, gets a 3) "Uh, no..."</p><p>Cleric: (Sense Motive, gets an 18) "Oh good, if you say so..."</p><p></p><p>4E just worked, which was good. However, I would have simplified differently. I'd have kicked class skills and kept skill points (but without the complications). I'd also have kept Craft and Profession (who thought they were unimportant!?)</p><p></p><p>Here is what I'd do for 5E:</p><p></p><p>Each class has 2-3 iconic skills (Arcana for the Wizard, Stealth and Thievery for Rogue etc) These get a flat bonus, which is equal to maximizing them, say +5 +1/level.</p><p>PCs then get a number of skill points (unmodified by Intelligence!) to put in other skills. There is no restriction or different point cost, just a friendly suggestion which skills could be useful.</p></blockquote><p></p>
[QUOTE="mkill, post: 5779618, member: 55985"] Skills are probably the least controversial issue. I'd like to see a bit of a middle ground between 3E and 4E. 3E worked well in play, but character creation was way too convoluted, especially if you tried to make a rules-legal high level character. Too many fiddly bits, like class / cross-class (for each of your classes and prestige classes, aagh), racial bonuses, synergy bonuses, item bonuses, feat bonuses, extra skill points from increased intelligence (but not retroactively...) My Rogue never went past level 6 or so but it was already a pain, and he wasn't even multiclassed yet. Oh, and then the game expected you to do this for every friggin NPC (and nothing had so much errata like NPC skill lists) If people who are paid to do this get it wrong, the system is too complicated. I also never liked "cross-class skills", because many of them made no sense. Clerics didn't have Sense Motive as a class skill! Cleric: "What is this guilty face, have you sinned, my son?" Rogue: (bluffs, gets a 3) "Uh, no..." Cleric: (Sense Motive, gets an 18) "Oh good, if you say so..." 4E just worked, which was good. However, I would have simplified differently. I'd have kicked class skills and kept skill points (but without the complications). I'd also have kept Craft and Profession (who thought they were unimportant!?) Here is what I'd do for 5E: Each class has 2-3 iconic skills (Arcana for the Wizard, Stealth and Thievery for Rogue etc) These get a flat bonus, which is equal to maximizing them, say +5 +1/level. PCs then get a number of skill points (unmodified by Intelligence!) to put in other skills. There is no restriction or different point cost, just a friendly suggestion which skills could be useful. [/QUOTE]
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