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Skills in 5E. Do we want them?
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<blockquote data-quote="TwinBahamut" data-source="post: 5780073" data-attributes="member: 32536"><p>I really just want a skill system which doesn't slow down the game by making people roll dice all the time. For most kinds of actions, characters should either be able to do something or not, without the question of whether or not they can manage to roll well. This is particularly true for movement based skills (like balance, climb, swim, jump, ride, etc), where something like the 3E skill system makes combat movement unnecessarily complicated.</p><p></p><p>Overall, I'd happier with more of a proficiency system rather than a skill system, but if I had to have a skill system I'd rather have a kind of system of tiered non-numerical ability levels, rather than a system of numerical bonuses to d20 rolls. Avoiding the need to spend skill points each time you gain a level would also be nice.</p><p></p><p>I'm not really sure where I stand on the idea of how many skills there should be. Lots of skills is fine, as long as characters can each pick from a broad range of such skills. Over-simplifying it down to four or five would be less fun, though.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5780073, member: 32536"] I really just want a skill system which doesn't slow down the game by making people roll dice all the time. For most kinds of actions, characters should either be able to do something or not, without the question of whether or not they can manage to roll well. This is particularly true for movement based skills (like balance, climb, swim, jump, ride, etc), where something like the 3E skill system makes combat movement unnecessarily complicated. Overall, I'd happier with more of a proficiency system rather than a skill system, but if I had to have a skill system I'd rather have a kind of system of tiered non-numerical ability levels, rather than a system of numerical bonuses to d20 rolls. Avoiding the need to spend skill points each time you gain a level would also be nice. I'm not really sure where I stand on the idea of how many skills there should be. Lots of skills is fine, as long as characters can each pick from a broad range of such skills. Over-simplifying it down to four or five would be less fun, though. [/QUOTE]
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Skills in 5E. Do we want them?
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