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Skills in 5E. Do we want them?
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<blockquote data-quote="Greg K" data-source="post: 5780127" data-attributes="member: 5038"><p>I, definitely, want something closer to 3e. I don't think it is perfect, but it is close to what I want (I don't like Pathfinder's class bonus of the system in 4e)</p><p></p><p>I do like skills in 3e. However, I would</p><p>1) Combine Hide and Move Silent into Stealth</p><p>2) Combine Listen and Spot into Notice</p><p>3) Rewrite the amount of time to craft things</p><p>4) add the Cityscape web enhancement rules for urban/wilderness skill swaps. This should be either in the class customization section in the PHB, the skill section of the PHB or the DMG. </p><p>5) add 4e Backgrounds and themes/d20Modern. In addition to granting skills as class skills, they would grant ranks in the skill (or split ranks up among several skills)</p><p>6) Use the 4e skills system for NPCs and allow it as an optional rule for PCs</p><p>7) Less Absolutes: in most instances, not being trained in a trained skill should give a penalty or raise the DC, but an attempt should be possible.</p><p>8) Give the 2+Int classes 4+Int skills per level unless Int is the classes main ability</p><p>9) Modify some of the skill lists</p><p>a) Fighter: Give the fighter a choice of various backgrounds/themes that grant additional class skills or add more skills: Diplomacy, Knowledge (Local), Knowledge (nobility), Notice (or spot/listen), Profession. Rather than Bluff an Sense Motive and Tumble, I would allow the Fighter to add his BAB in place of ranks when using the combat aspects of those skills.</p><p></p><p>b) Sorcerer:add more Charisma based skills to the Sorcerer</p><p></p><p>10). Add new skills</p><p>a) I would like the following to be their own skills:</p><p>Knowledge (Aberrations), Knowledge (Demon/Devil), Knowledge (Dragons)</p><p>Knowledge (Fey), Knowledge (Spirits), Knowledge (Undead) rather than as part of other skills.</p><p>b) Knowledge (Streetwise): Know street culture, underworld personalities and finding black markets</p><p></p><p>11) change Knowledge(Local) to Knowledge (Culture): Choose a specific culture each time this taken. Each humanoid race could be its own culture. If there are multiple kingdoms, the GM could make each kingdom a culture.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5780127, member: 5038"] I, definitely, want something closer to 3e. I don't think it is perfect, but it is close to what I want (I don't like Pathfinder's class bonus of the system in 4e) I do like skills in 3e. However, I would 1) Combine Hide and Move Silent into Stealth 2) Combine Listen and Spot into Notice 3) Rewrite the amount of time to craft things 4) add the Cityscape web enhancement rules for urban/wilderness skill swaps. This should be either in the class customization section in the PHB, the skill section of the PHB or the DMG. 5) add 4e Backgrounds and themes/d20Modern. In addition to granting skills as class skills, they would grant ranks in the skill (or split ranks up among several skills) 6) Use the 4e skills system for NPCs and allow it as an optional rule for PCs 7) Less Absolutes: in most instances, not being trained in a trained skill should give a penalty or raise the DC, but an attempt should be possible. 8) Give the 2+Int classes 4+Int skills per level unless Int is the classes main ability 9) Modify some of the skill lists a) Fighter: Give the fighter a choice of various backgrounds/themes that grant additional class skills or add more skills: Diplomacy, Knowledge (Local), Knowledge (nobility), Notice (or spot/listen), Profession. Rather than Bluff an Sense Motive and Tumble, I would allow the Fighter to add his BAB in place of ranks when using the combat aspects of those skills. b) Sorcerer:add more Charisma based skills to the Sorcerer 10). Add new skills a) I would like the following to be their own skills: Knowledge (Aberrations), Knowledge (Demon/Devil), Knowledge (Dragons) Knowledge (Fey), Knowledge (Spirits), Knowledge (Undead) rather than as part of other skills. b) Knowledge (Streetwise): Know street culture, underworld personalities and finding black markets 11) change Knowledge(Local) to Knowledge (Culture): Choose a specific culture each time this taken. Each humanoid race could be its own culture. If there are multiple kingdoms, the GM could make each kingdom a culture. [/QUOTE]
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