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Skills in 5E. Do we want them?
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<blockquote data-quote="Stormonu" data-source="post: 5780648" data-attributes="member: 52734"><p>I don't think I'd enjoy playing without some sort of skill system, and my preferred would be pretty much like how Pathfinder handles it.</p><p></p><p>It would be nice to see options though, in the core book</p><p></p><p>1) Your character knows what you know [OD&D/1E/BECMI]</p><p>2) Roll vs. Ability Score [1E/BECMI]</p><p>3) Secondary Skills/Fixed skills [1E]</p><p>4) Proficiency system (sort of a combo of 2 & 3) [2E's method]</p><p>5) Skills with skill points</p><p></p><p>Of course, to put all these options in the book and not have it take up too much space so that those who don't use an option don't feel cheated, you'd probably have to simply the explanations of 4 & 5 dramatically (which I don't think would be a bad thing)</p><p></p><p>Such as:</p><p></p><p><span style="color: Blue"><strong>Option #4</strong></span></p><p></p><p>"You character gains X proficiencies every Y levels. You can spend these proficiencies to gain a knowledge in a limited area of expertise." </p><p></p><p>"If the area is very narrow or specialized (Knots, for example), it would be associated with an ability score with a +2 bonus."</p><p></p><p>"Most skills cover a general talent over one area of expertise (Climb or Stealth, for example). Such talents would be associated with an ability score with no modifier."</p><p></p><p>"Some skills might equate to a profession (such as Sailor). Such broad talents cover a variety of lesser skills uses and would be associated with an ability score check at a -2 penalty."</p><p></p><p><strong><span style="color: Blue">Option #5</span></strong></p><p></p><p>"Your character gains X number of skill points for each level. If you select a skill associated with your class as shown below, you gain a +3 bonus to skill roll."</p><p></p><p>"Fighter: Athletics, Craft, Knowledge (Heraldry, Strategy, Monster Lore), Intimidate [only listing one class for brevity sake]"</p><p></p><p>"Skills:"</p><p></p><p>"Acrobatics: Used for jumping, running, pole vaulting and other physical activities."</p><p></p><p>"Stealth: Used for hiding, moving about silently or for palming small objects easily fit in the hand." [abbreviating list for brevity's sake]</p><p></p><p>If there's space for option 5, list some sample DCs, otherwise leave them out. Folks can then either look up DC's from their favorite version, make them up use the ones listed in 5E adventures and such.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5780648, member: 52734"] I don't think I'd enjoy playing without some sort of skill system, and my preferred would be pretty much like how Pathfinder handles it. It would be nice to see options though, in the core book 1) Your character knows what you know [OD&D/1E/BECMI] 2) Roll vs. Ability Score [1E/BECMI] 3) Secondary Skills/Fixed skills [1E] 4) Proficiency system (sort of a combo of 2 & 3) [2E's method] 5) Skills with skill points Of course, to put all these options in the book and not have it take up too much space so that those who don't use an option don't feel cheated, you'd probably have to simply the explanations of 4 & 5 dramatically (which I don't think would be a bad thing) Such as: [COLOR=Blue][B]Option #4[/B][/COLOR] "You character gains X proficiencies every Y levels. You can spend these proficiencies to gain a knowledge in a limited area of expertise." "If the area is very narrow or specialized (Knots, for example), it would be associated with an ability score with a +2 bonus." "Most skills cover a general talent over one area of expertise (Climb or Stealth, for example). Such talents would be associated with an ability score with no modifier." "Some skills might equate to a profession (such as Sailor). Such broad talents cover a variety of lesser skills uses and would be associated with an ability score check at a -2 penalty." [B][COLOR=Blue]Option #5[/COLOR][/B] "Your character gains X number of skill points for each level. If you select a skill associated with your class as shown below, you gain a +3 bonus to skill roll." "Fighter: Athletics, Craft, Knowledge (Heraldry, Strategy, Monster Lore), Intimidate [only listing one class for brevity sake]" "Skills:" "Acrobatics: Used for jumping, running, pole vaulting and other physical activities." "Stealth: Used for hiding, moving about silently or for palming small objects easily fit in the hand." [abbreviating list for brevity's sake] If there's space for option 5, list some sample DCs, otherwise leave them out. Folks can then either look up DC's from their favorite version, make them up use the ones listed in 5E adventures and such. [/QUOTE]
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