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Skills in 5E. Do we want them?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5811004" data-attributes="member: 54877"><p>What you have outlined is roughly my preference, with one caveat: I'd make the combat and non-combat tracks completely independent of each other--that is, silos. You could perhaps level in each one like some of the early D&D multi-classing. So if you wanted to be a 1st level fighter, 4th level wilderness guy, you could. Or vice versa. This also implies that within each silo you could use either 3E or 4E style multiclassing (or some hybrid). Now you can be 4th level fighter, 2nd level wilderness guy/1st level noble. Getting that next level of combat stuff is effectively getting to 5th level combat, and whether you branch out or bump up wilderness/noble stuff, you are buying the 4th level of the non-combat stuff.</p><p> </p><p>Just like the building blocks of (combat) classes can be shared (i.e. weapons, spells, etc.), the non-combat classes can be built out of shared elements (i.e. sneak skill, diplomacy, etc.), but also like regular classes, the class provides a place to put in special abilities that not just anyone can get.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5811004, member: 54877"] What you have outlined is roughly my preference, with one caveat: I'd make the combat and non-combat tracks completely independent of each other--that is, silos. You could perhaps level in each one like some of the early D&D multi-classing. So if you wanted to be a 1st level fighter, 4th level wilderness guy, you could. Or vice versa. This also implies that within each silo you could use either 3E or 4E style multiclassing (or some hybrid). Now you can be 4th level fighter, 2nd level wilderness guy/1st level noble. Getting that next level of combat stuff is effectively getting to 5th level combat, and whether you branch out or bump up wilderness/noble stuff, you are buying the 4th level of the non-combat stuff. Just like the building blocks of (combat) classes can be shared (i.e. weapons, spells, etc.), the non-combat classes can be built out of shared elements (i.e. sneak skill, diplomacy, etc.), but also like regular classes, the class provides a place to put in special abilities that not just anyone can get. [/QUOTE]
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Skills in 5E. Do we want them?
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