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Skills in 5e
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<blockquote data-quote="Sadrik" data-source="post: 6091056" data-attributes="member: 14506"><p>The 2e NWP system is something that we can aspire to in its simplicity but in actuality it really served as a hamper and an excruciating one at that. Before the NWP system you had a background that you roll (or picked from a chart) on there were really no rules per say to it too. but when something applied to it you could say... DM can I please apply my background to this situation. The DM might say in return yes you are a trapper therefore you should be able to know that. It was all very arbitrary. Then when NWP came out you had 3 or 4 of them +1 for each bonus language (which was INT based) depending on your class. Reading and writing was important and only the Mage and Priest could do it for 1 NWP, everyone else had to spend 2 NWP. So it was screwy to say the least.</p><p></p><p>Now the mechanics on how they worked. You made a roll against your stat when it applied to the skill and rolled lower. The argument then was now you are limited to what you can do. you can only do what your character sheet says you can do. So you can only read and write swim and a couple other things. It was too simplistic for today's... heck it was too simplistic then. </p><p></p><p>I do see that argument though, why limit a player and a DM to play in the constraints of a skill system? At the same time I see other players saying, I am not my character, I may be playing a 20 INT elf who has lived 200 years, I cannot know or understand what my character does and I want it modeled for me in the mechanics. I think both can be there though.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6091056, member: 14506"] The 2e NWP system is something that we can aspire to in its simplicity but in actuality it really served as a hamper and an excruciating one at that. Before the NWP system you had a background that you roll (or picked from a chart) on there were really no rules per say to it too. but when something applied to it you could say... DM can I please apply my background to this situation. The DM might say in return yes you are a trapper therefore you should be able to know that. It was all very arbitrary. Then when NWP came out you had 3 or 4 of them +1 for each bonus language (which was INT based) depending on your class. Reading and writing was important and only the Mage and Priest could do it for 1 NWP, everyone else had to spend 2 NWP. So it was screwy to say the least. Now the mechanics on how they worked. You made a roll against your stat when it applied to the skill and rolled lower. The argument then was now you are limited to what you can do. you can only do what your character sheet says you can do. So you can only read and write swim and a couple other things. It was too simplistic for today's... heck it was too simplistic then. I do see that argument though, why limit a player and a DM to play in the constraints of a skill system? At the same time I see other players saying, I am not my character, I may be playing a 20 INT elf who has lived 200 years, I cannot know or understand what my character does and I want it modeled for me in the mechanics. I think both can be there though. [/QUOTE]
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