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<blockquote data-quote="Li Shenron" data-source="post: 6091155" data-attributes="member: 1465"><p>I thought about it for a while before voting, but ultimately I went with the classic "stat + skill + roll".</p><p></p><p>I want training to make a difference, but I also want natural talents (stats) to make a difference, both for those trained and those untrained. I like however that training can (in the long term at least) be potentially more beneficial than talent, so with the current +5 cap to stat bonuses, I would like the bonus from training to go well beyond +5.</p><p></p><p>I definitely want the roll into the mechanic, although it would be ok for me if e.g. trained characters have automatic success on easy tasks (something like the early draft of Skill Mastery for the Rogue for example).</p><p></p><p>I expect trained characters to be more reliable than untrained ones, and this will easily always be the case, more trained = more bonus = better % success.</p><p></p><p>But I also expect trained characters to be able to achieve better results that are out of reach for untrained characters. I like the idea that there are locks that are just too hard for anyone below a certain skill training (or skill total, including stat bonus) to pick. This means that training = advantage is <em>not good</em> for what I personally want from a skill system.</p><p></p><p>Static bonus or skill dice, I don't mind so much. I was totally fine with 3e skills, but I see a potential in skill dice too.</p><p></p><p>---</p><p></p><p>I have however a long-time issue with characters using untrained skills...</p><p></p><p>Sometimes I just don't like that ALL PCs get to roll. Just think about it: if you call for a Listen check to notice something and TWO PCs can roll the check, it's a little bit like one PC rolling with advantage, because one successful roll is enough. Now just try to figure out to what kind of advantage is equivalent the case of FOUR or more PCs being allowed to roll Listen for the same instance.</p><p></p><p>There are ways to mitigate this. In 3ed there was a rule of thumb to let the PC with highest skill bonus roll, and add a bonus for every other PC in the party.</p><p></p><p>Anyway, I would like to see this issue discussed by WotC, because I haven't found a way to handle it nicely. And at the moment 5e does not seem to prevent untrained PCs to roll <em>anything</em>... at least 3e had several skills that you just couldn't use unless you were trained, most notably Knowledge (you could only roll for very common knowledge if untrained), but IIRC currently everyone can roll any Knowledge check even untrained. </p><p></p><p>Now imagine what happens once your players figure this out: every time you grant the Wizard a Kn:Arcana check and she fails, all the other players can ask to try the same check? This would change the party rates of success quite a lot.</p><p></p><p>Maybe untrained skills could have a DC limit on checks that can be even attempted, a limit like e.g. 15 (hence lower than the max roll result)?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6091155, member: 1465"] I thought about it for a while before voting, but ultimately I went with the classic "stat + skill + roll". I want training to make a difference, but I also want natural talents (stats) to make a difference, both for those trained and those untrained. I like however that training can (in the long term at least) be potentially more beneficial than talent, so with the current +5 cap to stat bonuses, I would like the bonus from training to go well beyond +5. I definitely want the roll into the mechanic, although it would be ok for me if e.g. trained characters have automatic success on easy tasks (something like the early draft of Skill Mastery for the Rogue for example). I expect trained characters to be more reliable than untrained ones, and this will easily always be the case, more trained = more bonus = better % success. But I also expect trained characters to be able to achieve better results that are out of reach for untrained characters. I like the idea that there are locks that are just too hard for anyone below a certain skill training (or skill total, including stat bonus) to pick. This means that training = advantage is [I]not good[/I] for what I personally want from a skill system. Static bonus or skill dice, I don't mind so much. I was totally fine with 3e skills, but I see a potential in skill dice too. --- I have however a long-time issue with characters using untrained skills... Sometimes I just don't like that ALL PCs get to roll. Just think about it: if you call for a Listen check to notice something and TWO PCs can roll the check, it's a little bit like one PC rolling with advantage, because one successful roll is enough. Now just try to figure out to what kind of advantage is equivalent the case of FOUR or more PCs being allowed to roll Listen for the same instance. There are ways to mitigate this. In 3ed there was a rule of thumb to let the PC with highest skill bonus roll, and add a bonus for every other PC in the party. Anyway, I would like to see this issue discussed by WotC, because I haven't found a way to handle it nicely. And at the moment 5e does not seem to prevent untrained PCs to roll [I]anything[/I]... at least 3e had several skills that you just couldn't use unless you were trained, most notably Knowledge (you could only roll for very common knowledge if untrained), but IIRC currently everyone can roll any Knowledge check even untrained. Now imagine what happens once your players figure this out: every time you grant the Wizard a Kn:Arcana check and she fails, all the other players can ask to try the same check? This would change the party rates of success quite a lot. Maybe untrained skills could have a DC limit on checks that can be even attempted, a limit like e.g. 15 (hence lower than the max roll result)? [/QUOTE]
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