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Skills in 5e
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6091431" data-attributes="member: 82106"><p>This was suggested WAY back in one of the early columns by MM, but the problem is it creates a 'two tier' system where either you're trained or why bother. What happens when nobody happens to be trained in some skill? Even in 4e with its short list of skills chances are one or two of them won't be represented by any PC with training. </p><p></p><p>4e DOES have 'trained only' for some very specific uses of a few of the skills (Arcana and Thievery mostly), but that's about it. The DM certainly can always invoke that in other situations, but a lot of the skills are a rather hard to nail down as 'training' and more represent knack and talent (IE Perception, its hard to imagine a reason for why my high WIS guy <strong>cannot</strong> hear something that your trained guy can). I'd rather have some rules to treat things like Perception as group checks. This really shouldn't be too hard, the best guy makes a check and the others effectively Aid Another in 4e parlance, or you need more than N successes (better for stuff like Stealth checks for instance).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6091431, member: 82106"] This was suggested WAY back in one of the early columns by MM, but the problem is it creates a 'two tier' system where either you're trained or why bother. What happens when nobody happens to be trained in some skill? Even in 4e with its short list of skills chances are one or two of them won't be represented by any PC with training. 4e DOES have 'trained only' for some very specific uses of a few of the skills (Arcana and Thievery mostly), but that's about it. The DM certainly can always invoke that in other situations, but a lot of the skills are a rather hard to nail down as 'training' and more represent knack and talent (IE Perception, its hard to imagine a reason for why my high WIS guy [b]cannot[/b] hear something that your trained guy can). I'd rather have some rules to treat things like Perception as group checks. This really shouldn't be too hard, the best guy makes a check and the others effectively Aid Another in 4e parlance, or you need more than N successes (better for stuff like Stealth checks for instance). [/QUOTE]
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