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<blockquote data-quote="Li Shenron" data-source="post: 6091658" data-attributes="member: 1465"><p>This is something I would <em>totally like</em>.</p><p></p><p>Those who aren't trained just don't bother, unless the check is basically a save (so they better try even if the chance is low, such as in the case of a Balance check) OR unless the check is easy like low-level challenges.</p><p></p><p>We have bounded accuracy for combat, why shouldn't we have also bounded accuracy for checks? Why should we always have to assume that low level PCs struggle to jump a 10ft pit, and high level PCs never have an issue with that? Personally I totally hate systems where all PCs automatically get better at doing everything.</p><p></p><p>So going back to your questions?</p><p></p><p>Q1: Why bother if you're untrained?</p><p>A1: Don't bother. This is exactly what I want: that those who aren't trained don't bother, because if they bother it means soon they'll figure out that it's always worth that all PCs try their luck at every Knowledge check or Profession check, Listen/Spot, Survival, Search, Track etc and every other skill the results of which affect the whole party and failure doesn't carry consequences.</p><p></p><p>Q2: What happens if nobody has skill X?</p><p>A2: A wonderful thing happens: that the party has to find another way to solve the problem! Once again, I hate games where the party covers everything, and I hate adventures where the DM requires one and only one skill or ability in order to continue. That's bad adventure design, thus if nobody has skill X and there is no other way to continue the adventure, this immediately shows the DM is a bad DM.</p><p></p><p>How do you go if you feel the opposite about these two?</p><p>1) You can always house rule that everybody is trained at everything, so everyone can always try the check. This is much easier than having a default where everyone can try everything and then having to figure out how to house rule which skills should allow this and which not, and with what limits.</p><p>2) You can always grant everybody bonus skills so that the party covers all the skill list and more. This is always easier than taking skills away.</p><p></p><p>edit: Also notice that at the moment the 5e system in fact IIRC already has some embedded limit of DC25. That's the highest DC you can beat with a skill check if you're untrained, because (without magical aid) you're bound to max 20 in any ability score thus +5 in bonus, therefore you're never going to roll more than 20+5 unless you're trained in the skill. Perhaps this is going to be good enough for my purposes, but at the moment it still feels quite high to me.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6091658, member: 1465"] This is something I would [I]totally like[/I]. Those who aren't trained just don't bother, unless the check is basically a save (so they better try even if the chance is low, such as in the case of a Balance check) OR unless the check is easy like low-level challenges. We have bounded accuracy for combat, why shouldn't we have also bounded accuracy for checks? Why should we always have to assume that low level PCs struggle to jump a 10ft pit, and high level PCs never have an issue with that? Personally I totally hate systems where all PCs automatically get better at doing everything. So going back to your questions? Q1: Why bother if you're untrained? A1: Don't bother. This is exactly what I want: that those who aren't trained don't bother, because if they bother it means soon they'll figure out that it's always worth that all PCs try their luck at every Knowledge check or Profession check, Listen/Spot, Survival, Search, Track etc and every other skill the results of which affect the whole party and failure doesn't carry consequences. Q2: What happens if nobody has skill X? A2: A wonderful thing happens: that the party has to find another way to solve the problem! Once again, I hate games where the party covers everything, and I hate adventures where the DM requires one and only one skill or ability in order to continue. That's bad adventure design, thus if nobody has skill X and there is no other way to continue the adventure, this immediately shows the DM is a bad DM. How do you go if you feel the opposite about these two? 1) You can always house rule that everybody is trained at everything, so everyone can always try the check. This is much easier than having a default where everyone can try everything and then having to figure out how to house rule which skills should allow this and which not, and with what limits. 2) You can always grant everybody bonus skills so that the party covers all the skill list and more. This is always easier than taking skills away. edit: Also notice that at the moment the 5e system in fact IIRC already has some embedded limit of DC25. That's the highest DC you can beat with a skill check if you're untrained, because (without magical aid) you're bound to max 20 in any ability score thus +5 in bonus, therefore you're never going to roll more than 20+5 unless you're trained in the skill. Perhaps this is going to be good enough for my purposes, but at the moment it still feels quite high to me. [/QUOTE]
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